Buildings as entities instead of map layer

This commit is contained in:
2024-01-08 14:41:26 +01:00
parent 03dc3774e7
commit c08fca9670
17 changed files with 168 additions and 186 deletions

View File

@@ -2,6 +2,40 @@
#include "../game_state.h"
Rectangle calculateEntityBounds(Position pos, Size size) {
return (Rectangle) {
pos.x - size.x * 0.5f,
pos.y - size.x * 0.5f,
size.x, size.y
};
}
bool getEntityBounds(ecs_entity_t entity, Position *outPos, Size *outSize, Rectangle *outBounds) {
if (!ecs_is_alive(ECS, entity))
return false;
const Position *pos = ecs_get(ECS, entity, Position);
if (!pos)
return false;
const Size *size = ecs_get(ECS, entity, Size);
if (!size)
return false;
if (outPos) {
*outPos = *pos;
}
if (outSize) {
*outSize = *size;
}
if (outBounds) {
*outBounds = (Rectangle) {
pos->x - size->x * 0.5f,
pos->y - size->y * 0.5f,
size->x, size->y
};
}
return true;
}
ecs_entity_t renderCollidersSystem;
ecs_entity_t renderOrientDirSystem;
ecs_entity_t renderArmPositionSystem;
@@ -37,6 +71,7 @@ ECS_DTOR(Arms, arms, {
ecs_delete(ECS, arms->secondary);
arms->secondary = 0;
}
})
ECS_MOVE(Arms, dst, src, {
*dst = *src;