Buildings as entities instead of map layer
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@@ -9,7 +9,7 @@ typedef struct PathNode {
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i32 weight; // fCost = g + h
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i32 gCost; // from start cost
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i32 hCost; // to target cost
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TilePosition pos;
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Vec2i pos;
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} PathNode;
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typedef struct PathNodeRecord {
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