Buildings as entities instead of map layer

This commit is contained in:
2024-01-08 14:41:26 +01:00
parent 03dc3774e7
commit c08fca9670
17 changed files with 168 additions and 186 deletions

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@@ -50,8 +50,8 @@ typedef struct InputState {
// INPUT_BUILDING
int building;
bool buildingCanPlace;
TilePosition buildingPos;
TileSize buildingSize;
Vec2i buildingPos;
Vec2i buildingSize;
// SELECTED_UNITS
Rectangle pickArea;