Buildings as entities instead of map layer
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@@ -50,8 +50,8 @@ typedef struct InputState {
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// INPUT_BUILDING
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int building;
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bool buildingCanPlace;
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TilePosition buildingPos;
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TileSize buildingSize;
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Vec2i buildingPos;
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Vec2i buildingSize;
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// SELECTED_UNITS
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Rectangle pickArea;
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