Buildings as entities instead of map layer
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@@ -2,6 +2,7 @@
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#define BREEZE_MAP_H
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#include "tileset.h"
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#include "../math/vec2i.h"
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#include "../util/string.h"
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#define BZ_MAP_MAX_LAYERS 8
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@@ -116,7 +117,7 @@ BzTileset *bzTileObjectGroupGetTileset(BzTileMap *map, BzTileObjectGroup *object
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BzTileMap bzTileMapCreate(const BzTileMapDesc *desc);
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void bzTileMapDestroy(BzTileMap *map);
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void bzTileMapPosToTile(BzTileMap *map, Vector2 pos, BzTile *x, BzTile *y);
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Vec2i bzTileMapPosToTile(BzTileMap *map, Vector2 pos);
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void bzTileMapOverrideLayer(BzTileMap *map, i32 slotID, BzTileLayerFunc func);
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void bzTileMapOverrideObjectGroup(BzTileMap *map, i32 slotID, BzTileObjectsFunc func);
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