Buildings as entities instead of map layer

This commit is contained in:
2024-01-08 14:41:26 +01:00
parent 03dc3774e7
commit c08fca9670
17 changed files with 168 additions and 186 deletions

View File

@@ -2,6 +2,7 @@
#define BREEZE_MAP_H
#include "tileset.h"
#include "../math/vec2i.h"
#include "../util/string.h"
#define BZ_MAP_MAX_LAYERS 8
@@ -116,7 +117,7 @@ BzTileset *bzTileObjectGroupGetTileset(BzTileMap *map, BzTileObjectGroup *object
BzTileMap bzTileMapCreate(const BzTileMapDesc *desc);
void bzTileMapDestroy(BzTileMap *map);
void bzTileMapPosToTile(BzTileMap *map, Vector2 pos, BzTile *x, BzTile *y);
Vec2i bzTileMapPosToTile(BzTileMap *map, Vector2 pos);
void bzTileMapOverrideLayer(BzTileMap *map, i32 slotID, BzTileLayerFunc func);
void bzTileMapOverrideObjectGroup(BzTileMap *map, i32 slotID, BzTileObjectsFunc func);