Separate buildings function from main.c
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18
game/map_layers.h
Normal file
18
game/map_layers.h
Normal file
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#ifndef PIXELDEFENSE_ENUMS_H
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#define PIXELDEFENSE_ENUMS_H
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typedef enum Layers {
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LAYER_TERRAIN = 0,
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LAYER_FOLIAGE,
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LAYER_TREES,
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LAYER_TREES2,
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LAYER_BUILDINGS,
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LAYER_BUILDING_OWNER,
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} Layers;
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typedef enum ObjectGroup {
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OBJECTS_GAME = 0,
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OBJECTS_ENTITIES,
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} ObjectGroup;
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#endif //PIXELDEFENSE_ENUMS_H
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