Separate buildings function from main.c
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@@ -1,10 +1,10 @@
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#include "map_init.h"
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#include "components.h"
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#include "game_state.h"
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#include <flecs.h>
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#include "components.h"
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#include "game_state.h"
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#include "map_layers.h"
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bool initGameObjectsLayer(BzTileMap *map, BzTileObjectGroup *objectGroup) {
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for (i32 i = 0; i < objectGroup->objectCount; i++) {
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