Add basic movement

This commit is contained in:
2023-11-12 19:04:25 +01:00
parent 526d292fb5
commit bf543330e5
10 changed files with 52 additions and 5 deletions

View File

@@ -1,5 +1,7 @@
#include "systems.h"
#include "../game_state.h"
void updateAnimations(ecs_iter_t *it) {
Animation *anim = ecs_field(it, Animation, 1);
TextureRegion *t = ecs_field(it, TextureRegion, 2);
@@ -7,6 +9,7 @@ void updateAnimations(ecs_iter_t *it) {
float dt = GetFrameTime();
for (i32 i = 0; i < it->count; i++) {
anim[i].frameDuration = GAME->frameDuration;
anim[i].elapsed += dt;
if (anim[i].elapsed < anim[i].frameDuration) continue;

View File

@@ -9,6 +9,9 @@ void renderEntities(ecs_iter_t *it) {
for (i32 i = 0; i < it->count; i++) {
Rectangle dst = {p[i].x, p[i].y, s[i].x, s[i].y};
Vector2 origin = {dst.width * 0.5f, dst.height * 0.5f};
DrawTexturePro(t[i].texture, t[i].rec, dst, origin, r[i], WHITE);
Rectangle src = t[i].rec;
if (t[i].flipX) src.width *= -1.0f;
if (t[i].flipY) src.height *= -1.0f;
DrawTexturePro(t[i].texture, src, dst, origin, r[i], WHITE);
}
}

View File

@@ -8,4 +8,38 @@
void renderEntities(ecs_iter_t *it);
void updateAnimations(ecs_iter_t *it);
#include "../game_state.h"
#include <math.h>
#include <raymath.h>
static void updatePos(ecs_iter_t *it) {
Position *pos = ecs_field(it, Position, 1);
TextureRegion *t = ecs_field(it, TextureRegion, 2);
Vector2 target = GAME->targetPos;
if (target.x == 0 && target.y == 0) return;
for (i32 i = 0; i < it->count; i++) {
target = Vector2Subtract(target, pos[i]);
float dX = 0, dY = 0;
if (target.x > 0) dX = 1;
else if (target.x < 0) dX = -1;
if (target.y > 0) dY = 1;
else if (target.y < 0) dY = -1;
dX *= 20;
dY *= 20;
if (Vector2Length(target) < 1) continue;
pos[i].x += dX * it->delta_time;
pos[i].y += dY * it->delta_time;
f32 ddx = GAME->targetPos.x - pos[i].x;
if (ddx < 0) ddx *= -1.0f;
if (ddx > 5)
t[i].flipX = dX < 0;
}
}
#endif //PIXELDEFENSE_SYSTEMS_H