Partial tower implementation
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@@ -157,6 +157,15 @@ void entityFollowPath(ecs_iter_t *it);
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*/
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void updateBuildingRecruitment(ecs_iter_t *it);
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/*
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* 0: Game (singleton for querying entities)
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* 1: Owner
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* 2: Tower
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* 3: Position
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* 4: Size
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*/
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void updateTower(ecs_iter_t *it);
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/*
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* 1: Position
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* 2: HitBox
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