Add game over screen
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33
game/wave.c
Normal file
33
game/wave.c
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#include "wave.h"
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WaveInfo getWaveInfo(i32 idx) {
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BZ_ASSERT(idx >= 0);
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WaveData waveData;
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if (idx >= NUM_WAVES) {
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waveData = predefWaves[NUM_WAVES - 1];
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waveData.difficultyScale += (idx - NUM_WAVES) * 0.1f;
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} else {
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waveData = predefWaves[idx];
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}
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WaveInfo info = {
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.data = waveData,
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.orcsToSend = waveData.numOrcs,
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.goblinsToSend = waveData.numGoblins,
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};
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return info;
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}
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void updateWave(WaveInfo *wave, f32 dt) {
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wave->orcsElapsed += dt;
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wave->golbinsElapsed += dt;
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wave->elapsed += dt;
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}
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bool isWaveSendingOver(const WaveInfo *wave) {
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return wave->orcsToSend == 0 && wave->goblinsToSend == 0;
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}
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