Add game over screen
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@@ -97,6 +97,7 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
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};
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switch (type) {
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case BUILDING_KEEP:
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game->keepEntity = building;
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ecs_set(ECS, building, AddPopCapacity, {10});
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ecs_set(ECS, building, Storage, {
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.stores[RES_WOOD] = true,
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