Add tower
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@@ -54,24 +54,24 @@ void drawGameUI(Game *game, f32 dt) {
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InputState *input = ecs_singleton_get_mut(ECS, InputState);
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const BuildingType buildingOrder[] = {
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BUILDING_HOUSE_01,
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BUILDING_WHEAT_0,
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BUILDING_HOUSE_05,
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BUILDING_GRANARY,
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BUILDING_WAREHOUSE,
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BUILDING_MARKET,
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BUILDING_MILL,
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BUILDING_WHEAT_0,
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BUILDING_BARRACKS,
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BUILDING_ARCHERY_RANGE
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BUILDING_TOWER
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};
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const char *buildingNames[] = {
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"Farm",
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"House",
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"Granary",
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"Warehouse",
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"Market",
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"Mill",
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"Farm",
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"Barracks",
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"Archery Range"
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"Tower"
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};
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i32 numBuildings = sizeof(buildingOrder) / sizeof(*buildingOrder);
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