Proper build UI
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@@ -4,6 +4,7 @@
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#include <breeze.h>
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#include <flecs.h>
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#include "constants.h"
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#include "game_tileset.h"
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// Needed, so we can clean up all game created entities
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@@ -33,12 +34,6 @@ typedef struct Resource {
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} Resource;
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extern ECS_COMPONENT_DECLARE(Resource);
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typedef enum Player {
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PLAYER_RED = 0,
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PLAYER_BLUE = 1,
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PLAYER_COUNT
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} Player;
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typedef struct Owner {
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Player player;
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} Owner;
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