Proper build UI

This commit is contained in:
2024-01-23 16:54:39 +01:00
parent f3acb1a0a3
commit b6e54a7fcb
9 changed files with 110 additions and 30 deletions

View File

@@ -13,6 +13,9 @@ bool canPlaceBuilding(Game *game, BuildingType type, BzTile tileX, BzTile tileY)
getBuildingSize(type, &sizeX, &sizeY);
if (sizeX == 0 || sizeY == 0) return false;
if (!canAffordBuilding(type, game->playerResources[game->player]))
return false;
BzTileMap *map = &game->map;
// Ensure that it is within the map
if (tileX < 0 || tileX + sizeX > map->width ||
@@ -92,6 +95,67 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
}
void getBuildingCost(BuildingType type, i32 cost[RES_COUNT]) {
for (i32 i = 0; i < RES_COUNT; i++) {
cost[i] = 0;
}
switch (type) {
case BUILDING_ARCHERY_RANGE:
cost[RES_WOOD] = 400;
cost[RES_FOOD] = 400;
cost[RES_GOLD] = 200;
break;
case BUILDING_BARRACKS:
cost[RES_WOOD] = 200;
cost[RES_FOOD] = 400;
cost[RES_GOLD] = 500;
break;
case BUILDING_GRANARY:
cost[RES_WOOD] = 80;
break;
case BUILDING_HOUSE_01:
case BUILDING_HOUSE_02:
case BUILDING_HOUSE_03:
case BUILDING_HOUSE_04:
case BUILDING_HOUSE_05:
case BUILDING_HOUSE_06:
case BUILDING_HOUSE_07:
case BUILDING_HOUSE_08:
case BUILDING_HOUSE_09:
case BUILDING_HOUSE_10:
case BUILDING_HOUSE_11:
case BUILDING_HOUSE_12:
cost[RES_WOOD] = 50;
break;
case BUILDING_MARKET:
cost[RES_WOOD] = 200;
cost[RES_FOOD] = 200;
cost[RES_GOLD] = 200;
break;
case BUILDING_MILL:
cost[RES_WOOD] = 200;
cost[RES_GOLD] = 50;
break;
case BUILDING_WAREHOUSE:
cost[RES_WOOD] = 100;
break;
case BUILDING_NONE:
case BUILDING_KEEP:
case BUILDING_COUNT:
// NA
break;
}
}
bool canAffordBuilding(BuildingType type, PlayerResources res) {
i32 needed[RES_COUNT] = {0, };
getBuildingCost(type, needed);
if (needed[RES_WOOD] > res.wood) return false;
if (needed[RES_FOOD] > res.food) return false;
if (needed[RES_GOLD] > res.gold) return false;
return true;
}
Vector2 getPositionNearBuilding(ecs_entity_t building, Vector2 fromPos) {
BZ_ASSERT(ecs_is_alive(ECS, building));
BZ_ASSERT(ecs_has(ECS, building, Position));