Add cursor support
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@@ -224,7 +224,7 @@ void render(float dt, void *userData) {
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bzTileMapDraw(&game->map);
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drawPlayerInputUI();
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drawPlayerInputUIGround();
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ecs_progress(ECS, dt);
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ecs_enable(ECS, renderDebugPathSystem, game->debugDraw.path);
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@@ -234,6 +234,8 @@ void render(float dt, void *userData) {
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if (game->debugDraw.spatialGrid)
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bzSpatialGridDrawDebugGrid(game->entityGrid);
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drawPlayerInputUI();
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EndMode2D();
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}
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