Refactor game to use engine functions
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@@ -24,7 +24,7 @@ typedef struct BzAppDesc {
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extern bool bzMain(BzAppDesc *appDesc, int argc, const char **argv);
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#ifdef BZ_GAME_ENTRYPOINT
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#ifdef BZ_ENTRYPOINT
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#include <raylib.h>
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@@ -73,6 +73,7 @@ int main(int argc, const char **argv) {
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// Deinitialize modules
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CloseWindow();
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bzLoggerDeinit();
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return 0;
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@@ -1,4 +1,4 @@
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#define BZ_GAME_ENTRYPOINT
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#define BZ_ENTRYPOINT
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#include <breeze.h>
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#include <raylib.h>
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