Improve UI scaling
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@@ -247,6 +247,8 @@ void uiGameBuild(const char *label, Rectangle rec, Texture2D tex, bool *selected
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BzUINode *btn = bzUINodeMake(UI, bzUIKeyFromString(label), &(BzUINodeDesc) {
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.flags = BZ_UI_CLICKABLE | BZ_UI_ALIGN_CENTER | BZ_UI_DRAW_BORDER,
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.margin[BZ_UI_AXIS_X] = 10.0f * scl,
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.margin[BZ_UI_AXIS_Y] = 10.0f * scl,
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.margin[BZ_UI_AXIS_Y * 2] = 10.0f * scl,
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.semanticSize[BZ_UI_AXIS_X] = {BZ_UI_SIZE_CHILD_MAX},
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.semanticSize[BZ_UI_AXIS_Y] = {BZ_UI_SIZE_CHILD_SUM},
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});
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