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@@ -161,6 +161,7 @@ bool init(void *userData) {
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ECS_SYSTEM(ECS, renderEntities, EcsOnUpdate, Position, Size, Rotation, TextureRegion, TextureEntities);
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ECS_SYSTEM(ECS, renderColliders, EcsOnUpdate, Position, Size);
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ECS_SYSTEM(ECS, renderRotationDirection, EcsOnUpdate, Position, Rotation);
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renderDebugPathSystem = renderDebugPath;
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renderCollidersSystem = renderColliders;
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