Rename utils to util
This commit is contained in:
99
engine/breeze/util/array.c
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99
engine/breeze/util/array.c
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@@ -0,0 +1,99 @@
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#include "array.h"
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#include "../core/memory.h"
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typedef struct BzArrayHead {
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i32 capacity;
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i32 size;
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i32 stride;
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} BzArrayHead;
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#define ARRAY_HEAD(array) (((BzArrayHead *) array) -1)
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void *_bzArrayCreate(i32 startCapacity, i32 stride) {
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BzArrayHead *head = bzAlloc(sizeof(*head) + startCapacity * stride);
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BZ_ASSERT(startCapacity > 0);
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head[0] = (BzArrayHead) {
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.capacity=startCapacity,
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.size=0,
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.stride=stride
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};
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return &head[1];
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}
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void _bzArrayDestroy(void *arr) {
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bzFree(ARRAY_HEAD(arr));
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}
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void _bzArrayClear(void *arr) {
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ARRAY_HEAD(arr)->size = 0;
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}
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i32 _bzArraySize(void *arr) {
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return ARRAY_HEAD(arr)->size;
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}
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i32 _bzArrayCapacity(void *arr) {
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return ARRAY_HEAD(arr)->capacity;
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}
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void *_bzArrayResize(void **arr, i32 newSize) {
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BzArrayHead *old = ARRAY_HEAD(*arr);
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BZ_ASSERT(newSize >= old->size);
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if (newSize == old->capacity) return *arr;
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BzArrayHead *new = bzResize(old, sizeof(*new) + newSize * old->stride);
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new[0].capacity = newSize;
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return &new[1];
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}
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void *_bzArrayEnsureCapacity(void **arr, i32 capacity) {
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BzArrayHead *head = ARRAY_HEAD(*arr);
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if (capacity > head->capacity)
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return _bzArrayResize(arr, head->capacity << 1);
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return *arr;
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}
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i32 _bzArrayGet(void *arr, i32 idx) {
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BzArrayHead *head = ARRAY_HEAD(arr);
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BZ_ASSERT(idx >= 0 && idx < head->size);
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return idx;
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}
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void _bzArrayDelN(void *arr, i32 idx, i32 n) {
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BzArrayHead *head = ARRAY_HEAD(arr);
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BZ_ASSERT(n <= head->size);
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BZ_ASSERT(idx >= 0 && idx + n <= head->size);
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bzMemMove((u8 *) arr + idx * head->stride,
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(u8 *) arr + (idx + n) * head->stride,
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n * head->stride);
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head->size -= n;
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}
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i32 _bzArrayPush(void *arr) {
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BzArrayHead *head = ARRAY_HEAD(arr);
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BZ_ASSERT(head->size < head->capacity);
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i32 insertIdx = head->size;
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head->size++;
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return insertIdx;
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}
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i32 _bzArrayIns(void *arr, i32 idx) {
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BzArrayHead *head = ARRAY_HEAD(arr);
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BZ_ASSERT(idx >= 0 && idx <= head->size);
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BZ_ASSERT(head->size + 1 <= head->capacity);
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if (idx != head->size) {
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bzMemMove((u8 *) arr + (idx + 1) * head->stride,
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(u8 *) arr + idx * head->stride, head->stride);
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}
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head->size++;
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return idx;
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}
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i32 _bzArraySet(void *arr, i32 idx) {
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BzArrayHead *head = ARRAY_HEAD(arr);
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BZ_ASSERT(idx >= 0 && idx < head->size);
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return idx;
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}
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i32 _bzArrayPop(void *arr) {
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BzArrayHead *head = ARRAY_HEAD(arr);
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BZ_ASSERT(head->size > 0);
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head->size--;
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return head->size;
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}
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54
engine/breeze/util/array.h
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54
engine/breeze/util/array.h
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@@ -0,0 +1,54 @@
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#ifndef BREEZE_ARRAY_H
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#define BREEZE_ARRAY_H
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#include "../defines.h"
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void *_bzArrayCreate(i32 startCapacity, i32 stride);
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void _bzArrayDestroy(void *arr);
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void _bzArrayClear(void *arr);
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i32 _bzArraySize(void *arr);
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i32 _bzArrayCapacity(void *arr);
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void *_bzArrayResize(void **arr, i32 newSize);
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void *_bzArrayEnsureCapacity(void **arr, i32 capacity);
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i32 _bzArrayGet(void *arr, i32 idx);
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void _bzArrayDelN(void *arr, i32 idx, i32 n);
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i32 _bzArrayPush(void *arr);
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i32 _bzArrayIns(void *arr, i32 idx);
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i32 _bzArraySet(void *arr, i32 idx);
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i32 _bzArrayPop(void *arr);
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#define bzArrayCreate(T, n) (T*) _bzArrayCreate(n, sizeof(T))
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#define bzArrayDestroy(arr) do { \
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_bzArrayDestroy(arr); \
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arr = NULL; \
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} while(0)
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#define bzArrayClear(arr) _bzArrayClear(arr)
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#define bzArraySize(arr) _bzArraySize(arr)
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#define bzArrayCapacity(arr) _bzArrayCapacity(arr)
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#define bzArrayResize(arr, size) _bzArrayResize((void **) &arr, size)
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#define bzArrayEnsureCapacity(arr, capacity) _bzArrayEnsureCapacity((void **) &arr, capacity)
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#define bzArrayGet(arr, idx) (arr)[_bzArrayGet(arr, idx)]
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#define bzArrayDel(arr, idx) _bzArrayDelN(arr, idx, 1)
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#define bzArrayDelN(arr, idx, n) _bzArrayDelN(arr, idx, n)
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#define bzArrayPush(arr, e) \
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do { \
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(arr) = bzArrayEnsureCapacity(arr, bzArraySize(arr) + 1); \
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(arr)[_bzArrayPush(arr)] = (e); \
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} while (0)
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#define bzArrayIns(arr, idx, e) \
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do { \
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(arr) = bzArrayEnsureCapacity(arr, bzArraySize(arr) + 1); \
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(arr)[_bzArrayIns(arr, idx)] = (e); \
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} while (0)
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#define bzArraySet(arr, idx, e) (arr)[_bzArraySet(arr, idx)] = e
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#define bzArrayPop(arr) (arr)[_bzArrayPop(arr)]
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#endif //BREEZE_ARRAY_H
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127
engine/breeze/util/heap.c
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127
engine/breeze/util/heap.c
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@@ -0,0 +1,127 @@
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#include "heap.h"
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#include "../core/memory.h"
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typedef struct BzHeapHead {
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i32 capacity;
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i32 size;
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i32 stride;
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i32 weightOffset;
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} BzHeapHead;
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#define HEAP_HEAD(heap) (((BzHeapHead *)heap) - 1)
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#define HEAP_LEFT(i) ((i32)(i * 2 + 1))
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#define HEAP_RIGHT(i) ((i32)(i * 2 + 2))
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#define HEAP_PARENT(i) ((i32) ((i - 1) / 2))
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static void heapSiftUp(BzHeapHead *head, void *heap);
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static void heapSiftDown(BzHeapHead *head, void *heap);
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void *_bzHeapCreate(i32 startCapacity, i32 stride, i32 weightOffset) {
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i32 numBytes = sizeof(BzHeapHead) + startCapacity * stride;
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BzHeapHead *heap = bzAlloc(numBytes);
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heap[0] = (BzHeapHead) {
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.capacity=startCapacity,
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.size=0,
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.stride=stride,
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.weightOffset=weightOffset
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};
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return &heap[1];
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}
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void _bzHeapDestroy(void *heap) {
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bzFree(HEAP_HEAD(heap));
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}
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void _bzHeapClear(void *heap) {
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BzHeapHead *head = HEAP_HEAD(heap);
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head->size = 0;
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}
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i32 _bzHeapSize(void *heap) {
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return HEAP_HEAD(heap)->size;
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}
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bool _bzHeapIsEmpty(void *heap) {
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return HEAP_HEAD(heap)->size == 0;
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}
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i32 _bzHeapPop(void *heap) {
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BzHeapHead *head = HEAP_HEAD(heap);
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BZ_ASSERT(head->size > 0);
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// Move first to index capacity (for output)
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bzMemMove(((u8 *)heap) + head->capacity * head->stride, heap, head->stride);
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head->size--;
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if (head->size == 0) return 0;
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// Move last to index 0
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bzMemMove(heap, ((u8 *) heap) + head->size * head->stride, head->stride);
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heapSiftDown(head, heap);
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return head->capacity;
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}
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void _bzHeapPush(void *heap) {
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BzHeapHead *head = HEAP_HEAD(heap);
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BZ_ASSERT(head->size < head->capacity);
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void *item = ((u8 *)heap) + head->size * head->stride;
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bzMemMove(((u8 *)heap) + head->size * head->stride, item, head->stride);
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head->size++;
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heapSiftUp(head, heap);
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}
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i32 _bzHeapPushIdx(void *heap) {
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BzHeapHead *head = HEAP_HEAD(heap);
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BZ_ASSERT(head->size < head->capacity);
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return head->size;
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}
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static void heapSwap(BzHeapHead *head, void *heap, i32 aIdx, i32 bIdx) {
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u8 *aItem = ((u8 *)heap) + aIdx * head->stride;
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u8 *bItem = ((u8 *)heap) + bIdx * head->stride;
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u8 tmp[head->stride];
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bzMemMove(tmp, aItem, head->stride);
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bzMemMove(aItem, bItem, head->stride);
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bzMemMove(bItem, tmp, head->stride);
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}
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static int heapCmp(BzHeapHead *head, void *heap, i32 lhs, i32 rhs) {
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int *aWeight = (i32 *) (((u8 *)heap) + lhs * head->stride + head->weightOffset);
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int *bWeight = (i32 *) (((u8 *)heap) + rhs * head->stride + head->weightOffset);
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return (*aWeight) - (*bWeight);
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}
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static void heapSiftUp(BzHeapHead *head, void *heap) {
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i32 idx = head->size - 1;
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while (idx >= 0) {
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i32 parent = HEAP_PARENT(idx);
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if (heapCmp(head, heap, idx, parent) >= 0)
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break;
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heapSwap(head, heap, idx, parent);
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idx = parent;
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}
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}
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static void heapSiftDown(BzHeapHead *head, void *heap) {
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i32 idx = 0;
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while (idx < head->size) {
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i32 l = HEAP_LEFT(idx);
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i32 r = HEAP_RIGHT(idx);
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i32 smallest = idx;
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if (l < head->size && heapCmp(head, heap, l, idx) < 0)
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smallest = l;
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if (r < head->size && heapCmp(head, heap, r, smallest) < 0)
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smallest = r;
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if (smallest == idx) break;
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heapSwap(head, heap, idx, smallest);
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idx = smallest;
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}
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}
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30
engine/breeze/util/heap.h
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30
engine/breeze/util/heap.h
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@@ -0,0 +1,30 @@
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#ifndef BREEZE_HEAP_H
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#define BREEZE_HEAP_H
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#include "../defines.h"
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void *_bzHeapCreate(i32 startCapacity, i32 stride, i32 weightOffset);
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void _bzHeapDestroy(void *heap);
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void _bzHeapClear(void *heap);
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i32 _bzHeapSize(void *heap);
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bool _bzHeapIsEmpty(void *heap);
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i32 _bzHeapPop(void *heap);
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void _bzHeapPush(void *heap);
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i32 _bzHeapPushIdx(void *heap);
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#define bzHeapCreate(T, n) (T *) ((T *)_bzHeapCreate((n), sizeof(T), offsetof(T, weight)))
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#define bzHeapDestroy(heap) _bzHeapDestroy((void *) (heap))
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#define bzHeapClear(heap) _bzHeapClear((void *) (heap))
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#define bzHeapSize(heap) _bzHeapSize((void *) (heap))
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#define bzHeapIsEmpty(heap) _bzHeapIsEmpty((void *) (heap))
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#define bzHeapPop(heap) ((heap)[_bzHeapPop((void *) (heap))])
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#define bzHeapPush(heap, ...) do { \
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void *h = (void *) (heap); \
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(heap)[_bzHeapPushIdx(h)] = (__VA_ARGS__); \
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_bzHeapPush(h); \
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} while(0)
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#endif //BREEZE_HEAP_H
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65
engine/breeze/util/object_pool.c
Normal file
65
engine/breeze/util/object_pool.c
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@@ -0,0 +1,65 @@
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#include "object_pool.h"
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#include "../core/memory.h"
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typedef struct BzObjectPool {
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void *objects;
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size_t stride;
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size_t numObjects;
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i32 firstFree;
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} BzObjectPool;
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BzObjectPool *bzObjectPoolCreate(const BzObjectPoolDesc *desc) {
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BZ_ASSERT(desc->objectSize > 0);
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// NOTE: Since object bits are used as a free list
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// when not in use, we must ensure they can hold i32.
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size_t stride = desc->objectSize;
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if (stride < sizeof(i32)) {
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stride = sizeof(i32);
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}
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size_t numBytes = sizeof(BzObjectPool) + desc->numObjects * stride;
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BzObjectPool *pool = bzAlloc(numBytes);
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*pool = (BzObjectPool) {
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.objects=pool + 1,
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.stride=stride,
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.numObjects=desc->numObjects,
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.firstFree=0,
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};
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// Link free list
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for (size_t i = 0; i < pool->numObjects - 1; i++) {
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i32 *object = bzObjectPoolGetObject(pool, i);
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*object = (i32) (i + 1);
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}
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i32 *lastObject = bzObjectPoolGetObject(pool, pool->numObjects - 1);
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*lastObject = -1;
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return pool;
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}
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void bzObjectPoolDestroy(BzObjectPool *pool) {
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bzFree(pool);
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}
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void *bzObjectPool(BzObjectPool *pool) {
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if (pool->firstFree == -1)
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return NULL;
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i32 *object = bzObjectPoolGetObject(pool, pool->firstFree);
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pool->firstFree = *object;
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return object;
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}
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void *bzObjectPoolGetObject(BzObjectPool *pool, i32 idx) {
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BZ_ASSERT(idx >= 0 && (size_t) idx < pool->numObjects);
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return (void *) ((u8 *) pool->objects + idx * pool->stride);
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}
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i32 bzObjectPoolGetIdx(BzObjectPool *pool, void *object) {
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size_t objectIdx = (size_t) object - (size_t) pool->objects;
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return (i32) (objectIdx / pool->stride);
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}
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void bzObjectPoolRelease(BzObjectPool *pool, void *object) {
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size_t objectIdx = bzObjectPoolGetIdx(pool, object);
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BZ_ASSERT(objectIdx < pool->numObjects);
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*(i32 *) ((u8 *) pool->objects + objectIdx * pool->stride) = pool->firstFree;
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pool->firstFree = (i32) objectIdx;
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}
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21
engine/breeze/util/object_pool.h
Normal file
21
engine/breeze/util/object_pool.h
Normal file
@@ -0,0 +1,21 @@
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#ifndef BREEZE_OBJECT_POOL_H
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#define BREEZE_OBJECT_POOL_H
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#include "../defines.h"
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typedef struct BzObjectPool BzObjectPool;
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typedef struct BzObjectPoolDesc {
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size_t objectSize;
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size_t numObjects;
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} BzObjectPoolDesc;
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BzObjectPool *bzObjectPoolCreate(const BzObjectPoolDesc *desc);
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void bzObjectPoolDestroy(BzObjectPool *pool);
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void *bzObjectPool(BzObjectPool *pool);
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void *bzObjectPoolGetObject(BzObjectPool *pool, i32 idx);
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i32 bzObjectPoolGetIdx(BzObjectPool *pool, void *object);
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void bzObjectPoolRelease(BzObjectPool *pool, void *object);
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#endif //BREEZE_OBJECT_POOL_H
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258
engine/breeze/util/spatial_grid.c
Normal file
258
engine/breeze/util/spatial_grid.c
Normal file
@@ -0,0 +1,258 @@
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#include "spatial_grid.h"
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#include "../core/memory.h"
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#include "array.h"
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#include "object_pool.h"
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#include <math.h>
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typedef struct BzSpatialGrid {
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BzSpatialGridID **cells;
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BzObjectPool *entriesPool;
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i32 width;
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i32 height;
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i32 cellWidth;
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i32 cellHeight;
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i32 userDataSize;
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i32 queryCount;
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} BzSpatialGrid;
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static BzSpatialGridID **getCell(const BzSpatialGrid *grid, i32 x, i32 y);
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BzSpatialGrid *bzSpatialGridCreate(const BzSpatialGridDesc *desc) {
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i32 width = (desc->maxWidth + desc->cellWidth - 1) / desc->cellWidth;
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i32 height = (desc->maxHeight + desc->cellHeight - 1) / desc->cellHeight;
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size_t cellsNumBytes = width * height * sizeof(BzSpatialGridID *);
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size_t numBytes = sizeof(BzSpatialGrid) + cellsNumBytes;
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BzSpatialGrid *grid = bzAlloc(numBytes);
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grid->width = width;
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grid->height = height;
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grid->cellWidth = desc->cellWidth;
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grid->cellHeight = desc->cellHeight;
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grid->userDataSize = desc->userDataSize;
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grid->queryCount = 0;
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grid->cells = (BzSpatialGridID **) (grid + 1);
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for (i32 y = 0; y < grid->height; y++) {
|
||||
for (i32 x = 0; x < grid->width; x++) {
|
||||
BzSpatialGridID **cell = getCell(grid, x, y);
|
||||
*cell = bzArrayCreate(BzSpatialGridID, 4);
|
||||
}
|
||||
}
|
||||
grid->entriesPool = bzObjectPoolCreate(&(BzObjectPoolDesc) {
|
||||
.objectSize=sizeof(BzSpatialGridEntry) + desc->userDataSize,
|
||||
.numObjects=1024,
|
||||
});
|
||||
return grid;
|
||||
}
|
||||
|
||||
void bzSpatialGridDestroy(BzSpatialGrid *grid) {
|
||||
bzObjectPoolDestroy(grid->entriesPool);
|
||||
grid->entriesPool = NULL;
|
||||
for (i32 y = 0; y < grid->height; y++) {
|
||||
for (i32 x = 0; x < grid->width; x++) {
|
||||
BzSpatialGridID **cell = getCell(grid, x, y);
|
||||
bzArrayDestroy(*cell);
|
||||
*cell = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
grid->cells = NULL;
|
||||
bzFree(grid);
|
||||
}
|
||||
|
||||
void *bzSpatialGridGetData(const BzSpatialGrid *grid, BzSpatialGridID id) {
|
||||
return (u8 *)bzObjectPoolGetObject(grid->entriesPool, id) + sizeof(BzSpatialGridEntry);
|
||||
}
|
||||
|
||||
|
||||
static BzSpatialGridID **getCell(const BzSpatialGrid *grid, i32 x, i32 y) {
|
||||
return grid->cells + y * grid->width + x;
|
||||
}
|
||||
|
||||
static void insertCell(BzSpatialGrid *grid, BzSpatialGridID id, i32 x, i32 y) {
|
||||
BzSpatialGridID **cell = getCell(grid, x, y);
|
||||
bzArrayPush(*cell, id);
|
||||
}
|
||||
static void removeCell(BzSpatialGrid *grid, BzSpatialGridID id, i32 x, i32 y) {
|
||||
BzSpatialGridID **cell = getCell(grid, x, y);
|
||||
i32 i;
|
||||
for (i = 0; i < bzArraySize(*cell); i++) {
|
||||
if (id == (*cell)[i]) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i < bzArraySize(*cell)) {
|
||||
BzSpatialGridID lastID = bzArrayPop(*cell);
|
||||
(*cell)[i] = lastID;
|
||||
}
|
||||
}
|
||||
|
||||
static BzSpatialGridIndex calculateGridIndex(BzSpatialGrid *grid, f32 posX, f32 posY, f32 sizeX, f32 sizeY) {
|
||||
i32 minX = (i32) floorf(posX);
|
||||
i32 minY = (i32) floorf(posY);
|
||||
i32 maxX = (i32) ceilf(posX + sizeX);
|
||||
i32 maxY = (i32) ceilf(posY + sizeY);
|
||||
BzSpatialGridIndex index = {
|
||||
(i16) (minX / grid->cellWidth),
|
||||
(i16) (minY / grid->cellHeight),
|
||||
(i16) (maxX / grid->cellWidth),
|
||||
(i16) (maxY / grid->cellHeight),
|
||||
};
|
||||
if (index.minX < 0) index.minX = 0;
|
||||
if (index.minY < 0) index.minY = 0;
|
||||
if (index.maxX >= grid->width) index.maxX = grid->width - 1;
|
||||
if (index.maxY >= grid->height) index.maxY = grid->height - 1;
|
||||
return index;
|
||||
}
|
||||
|
||||
BzSpatialGridID bzSpatialGridInsert(BzSpatialGrid *grid, void *data, f32 posX, f32 posY, f32 sizeX, f32 sizeY) {
|
||||
BzSpatialGridEntry *entry = bzObjectPool(grid->entriesPool);
|
||||
BZ_ASSERT(entry);
|
||||
|
||||
BzSpatialGridIndex index = calculateGridIndex(grid, posX, posY, sizeX, sizeY);
|
||||
|
||||
BzSpatialGridID id = bzObjectPoolGetIdx(grid->entriesPool, entry);
|
||||
|
||||
for (i32 y = index.minY; y <= index.maxY; y++) {
|
||||
for (i32 x = index.minX; x <= index.maxX; x++) {
|
||||
insertCell(grid, id, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
entry->id = id;
|
||||
entry->queryIdx = 0;
|
||||
entry->index = index;
|
||||
if (grid->userDataSize) {
|
||||
bzMemCpy(entry + 1, data, grid->userDataSize);
|
||||
}
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
static bool indexContains(BzSpatialGridIndex index, i32 x, i32 y) {
|
||||
return x >= index.minX && x <= index.maxX && y >= index.minY && y <= index.maxY;
|
||||
}
|
||||
|
||||
void bzSpatialGridUpdate(BzSpatialGrid *grid, BzSpatialGridID id, f32 posX, f32 posY, f32 sizeX, f32 sizeY) {
|
||||
BzSpatialGridEntry *entry = bzObjectPoolGetObject(grid->entriesPool, id);
|
||||
BZ_ASSERT(entry && entry->id == id);
|
||||
|
||||
BzSpatialGridIndex oldIndex = entry->index;
|
||||
BzSpatialGridIndex newIndex = calculateGridIndex(grid, posX, posY, sizeX, sizeY);
|
||||
if (oldIndex.minX == newIndex.minX &&
|
||||
oldIndex.minY == newIndex.minY &&
|
||||
oldIndex.maxX == newIndex.maxX &&
|
||||
oldIndex.maxY == newIndex.maxY) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (i32 y = oldIndex.minY; y <= oldIndex.maxY; y++) {
|
||||
for (i32 x = oldIndex.minX; x <= oldIndex.maxX; x++) {
|
||||
bool inNew = indexContains(newIndex, x, y);
|
||||
if (!inNew) removeCell(grid, id, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
for (i32 y = newIndex.minY; y <= newIndex.maxY; y++) {
|
||||
for (i32 x = newIndex.minX; x <= newIndex.maxX; x++) {
|
||||
bool inOld = indexContains(oldIndex, x, y);
|
||||
if (!inOld) insertCell(grid, id, x, y);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
entry->index = newIndex;
|
||||
}
|
||||
void bzSpatialGridRemove(BzSpatialGrid *grid, BzSpatialGridID id) {
|
||||
BzSpatialGridEntry *entry = bzObjectPoolGetObject(grid->entriesPool, id);
|
||||
BZ_ASSERT(entry && entry->id == id);
|
||||
|
||||
BzSpatialGridIndex index = entry->index;
|
||||
for (i32 y = index.minY; y <= index.maxY; y++) {
|
||||
for (i32 x = index.minX; x <= index.maxX; x++) {
|
||||
removeCell(grid, id, x, y);
|
||||
}
|
||||
}
|
||||
bzObjectPoolRelease(grid->entriesPool, entry);
|
||||
}
|
||||
|
||||
BzSpatialGridIter bzSpatialGridIter(BzSpatialGrid *grid, f32 posX, f32 posY, f32 sizeX, f32 sizeY) {
|
||||
BzSpatialGridIndex index = calculateGridIndex(grid, posX, posY, sizeX, sizeY);
|
||||
BzSpatialGridIter it = {
|
||||
.index=index,
|
||||
._grid=grid,
|
||||
._queryIdx=grid->queryCount++,
|
||||
._x=index.minX,
|
||||
._y=index.minY,
|
||||
._cellIdx=0
|
||||
|
||||
};
|
||||
return it;
|
||||
}
|
||||
bool bzSpatialGridQueryNext(BzSpatialGridIter *it) {
|
||||
BzSpatialGridID **cell = getCell(it->_grid, it->_x, it->_y);
|
||||
while (it->_cellIdx >= bzArraySize(*cell)) {
|
||||
it->_cellIdx = 0;
|
||||
it->_x++;
|
||||
if (it->_x > it->index.maxX) {
|
||||
it->_x = it->index.minX;
|
||||
it->_y++;
|
||||
if (it->_y > it->index.maxY) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
cell = getCell(it->_grid, it->_x, it->_y);
|
||||
}
|
||||
|
||||
BzSpatialGridID id = bzArrayGet(*cell, it->_cellIdx);
|
||||
BzSpatialGridEntry *entry = bzObjectPoolGetObject(it->_grid->entriesPool, id);
|
||||
BZ_ASSERT(entry && id == entry->id);
|
||||
|
||||
it->entry = *entry;
|
||||
it->data = (void *) (entry + 1);
|
||||
|
||||
it->_cellIdx++;
|
||||
return true;
|
||||
}
|
||||
|
||||
#include <raylib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
void bzSpatialGridDrawDebugGrid(const BzSpatialGrid *grid) {
|
||||
// Draw lines
|
||||
i32 posX = 0;
|
||||
i32 posY = 0;
|
||||
for (i32 x = 0; x <= grid->width; x++) {
|
||||
DrawLine(posX, 0, posX, grid->height * grid->cellHeight, BLACK);
|
||||
posX += grid->cellWidth;
|
||||
}
|
||||
for (i32 y = 0; y <= grid->height; y++) {
|
||||
DrawLine(0, posY, grid->width * grid->cellWidth, posY, BLACK);
|
||||
posY += grid->cellHeight;
|
||||
}
|
||||
|
||||
posX = 0;
|
||||
posY = 0;
|
||||
for (i32 y = 0; y < grid->height; y++) {
|
||||
for (i32 x = 0; x < grid->width; x++) {
|
||||
BzSpatialGridID **cell = getCell(grid, x, y);
|
||||
i32 numEntries = bzArraySize(*cell);
|
||||
Color color = WHITE;
|
||||
i32 tint = numEntries;
|
||||
if (tint > 10) tint = 10;
|
||||
tint = 10 - tint;
|
||||
color.g = 25 * tint;
|
||||
color.b = 25 * tint;
|
||||
char buf[8];
|
||||
snprintf(buf, sizeof(buf), "%d", numEntries);
|
||||
DrawText(buf, posX + 1, posY + 1, 6, color);
|
||||
|
||||
posX += grid->cellWidth;
|
||||
}
|
||||
posX = 0;
|
||||
posY += grid->cellHeight;
|
||||
}
|
||||
|
||||
}
|
||||
56
engine/breeze/util/spatial_grid.h
Normal file
56
engine/breeze/util/spatial_grid.h
Normal file
@@ -0,0 +1,56 @@
|
||||
#ifndef BREEZE_SPATIAL_GRID_H
|
||||
#define BREEZE_SPATIAL_GRID_H
|
||||
|
||||
#include "../defines.h"
|
||||
|
||||
typedef struct BzSpatialGridIndex {
|
||||
i32 minX, minY;
|
||||
i32 maxX, maxY;
|
||||
} BzSpatialGridIndex;
|
||||
|
||||
typedef i32 BzSpatialGridID;
|
||||
|
||||
typedef struct BzSpatialGridEntry {
|
||||
i32 queryIdx;
|
||||
BzSpatialGridID id;
|
||||
BzSpatialGridIndex index;
|
||||
} BzSpatialGridEntry;
|
||||
|
||||
typedef struct BzSpatialGrid BzSpatialGrid;
|
||||
|
||||
typedef struct BzSpatialGridIter {
|
||||
BzSpatialGridEntry entry;
|
||||
void *data;
|
||||
BzSpatialGridIndex index;
|
||||
|
||||
BzSpatialGrid *_grid;
|
||||
i32 _queryIdx;
|
||||
|
||||
i32 _x;
|
||||
i32 _y;
|
||||
i32 _cellIdx;
|
||||
} BzSpatialGridIter;
|
||||
|
||||
typedef struct BzSpatialGridDesc {
|
||||
i32 maxWidth;
|
||||
i32 maxHeight;
|
||||
i32 cellWidth;
|
||||
i32 cellHeight;
|
||||
i32 userDataSize;
|
||||
} BzSpatialGridDesc;
|
||||
|
||||
BzSpatialGrid *bzSpatialGridCreate(const BzSpatialGridDesc *desc);
|
||||
void bzSpatialGridDestroy(BzSpatialGrid *grid);
|
||||
|
||||
void *bzSpatialGridGetData(const BzSpatialGrid *grid, BzSpatialGridID id);
|
||||
|
||||
BzSpatialGridID bzSpatialGridInsert(BzSpatialGrid *grid, void *data, f32 posX, f32 posY, f32 sizeX, f32 sizeY);
|
||||
void bzSpatialGridUpdate(BzSpatialGrid *grid, BzSpatialGridID id, f32 posX, f32 posY, f32 sizeX, f32 sizeY);
|
||||
void bzSpatialGridRemove(BzSpatialGrid *grid, BzSpatialGridID id);
|
||||
|
||||
BzSpatialGridIter bzSpatialGridIter(BzSpatialGrid *grid, f32 posX, f32 posY, f32 sizeX, f32 sizeY);
|
||||
bool bzSpatialGridQueryNext(BzSpatialGridIter *it);
|
||||
|
||||
void bzSpatialGridDrawDebugGrid(const BzSpatialGrid *grid);
|
||||
|
||||
#endif //BREEZE_SPATIAL_GRID_H
|
||||
20
engine/breeze/util/string.h
Normal file
20
engine/breeze/util/string.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef BREEZE_STRING_H
|
||||
#define BREEZE_STRING_H
|
||||
|
||||
#include "../defines.h"
|
||||
|
||||
typedef u32 (*BzStringHashFunc)(const char *str);
|
||||
|
||||
// djb2 hash algorithm
|
||||
// From: https://stackoverflow.com/questions/7666509/hash-function-for-string
|
||||
// http://www.cse.yorku.ca/~oz/hash.html
|
||||
static u32 bzStringDefaultHash(const char *str) {
|
||||
u32 hash = 5381;
|
||||
int c;
|
||||
while ((c = (int) *str++)) {
|
||||
hash = ((hash << 5) + hash) + c; /* hash + 33 + c */
|
||||
}
|
||||
return hash;
|
||||
}
|
||||
|
||||
#endif //BREEZE_STRING_H
|
||||
47
engine/breeze/util/tokenizer.c
Normal file
47
engine/breeze/util/tokenizer.c
Normal file
@@ -0,0 +1,47 @@
|
||||
#include "tokenizer.h"
|
||||
|
||||
Tokenizer tokenizerCreate(const char *source) {
|
||||
int line = source ? 1 : 0;
|
||||
return (Tokenizer) {source, line};
|
||||
}
|
||||
|
||||
static bool isWhitespace(char c) {
|
||||
switch (c) {
|
||||
case '\n':
|
||||
case ' ':
|
||||
case '\r':
|
||||
case '\t':
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static void skipWhitespace(Tokenizer *tokenizer) {
|
||||
while (1) {
|
||||
char c = *tokenizer->current;
|
||||
if (c == '\n') {
|
||||
tokenizer->line++;
|
||||
continue;
|
||||
}
|
||||
if (!isWhitespace(c))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Token tokenizerScan(Tokenizer *tokenizer) {
|
||||
skipWhitespace(tokenizer);
|
||||
Token token = {tokenizer->current, 0, tokenizer->line};
|
||||
|
||||
if (*tokenizer->current == '\0') {
|
||||
token.start = NULL;
|
||||
return token;
|
||||
}
|
||||
|
||||
while (!isWhitespace(*tokenizer->current) || *tokenizer->current != '\0') {
|
||||
tokenizer->current++;
|
||||
}
|
||||
token.length = (int) (tokenizer->current - token.start);
|
||||
|
||||
return token;
|
||||
}
|
||||
20
engine/breeze/util/tokenizer.h
Normal file
20
engine/breeze/util/tokenizer.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#ifndef BREEZE_TOKENIZER_H
|
||||
#define BREEZE_TOKENIZER_H
|
||||
|
||||
#include "../defines.h"
|
||||
|
||||
typedef struct Token {
|
||||
const char *start;
|
||||
int length;
|
||||
int line;
|
||||
} Token;
|
||||
|
||||
typedef struct Tokenizer {
|
||||
const char *current;
|
||||
int line;
|
||||
} Tokenizer;
|
||||
|
||||
Tokenizer tokenizerCreate(const char *source);
|
||||
Token tokenizerScan(Tokenizer *tokenizer);
|
||||
|
||||
#endif //BREEZE_TOKENIZER_H
|
||||
Reference in New Issue
Block a user