Use center position for path following, tweak proximity threshold
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@@ -137,9 +137,10 @@ void entityUpdate(ecs_iter_t *it);
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/*
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* 1: Position
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* 2: Velocity
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* 3: TargetPosition
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* 4: Steering
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* 2: HitBox
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* 3: Velocity
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* 4: TargetPosition
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* 5: Steering
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*/
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void entityMoveToTarget(ecs_iter_t *it);
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