Use center position for path following, tweak proximity threshold
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@@ -239,14 +239,16 @@ void entityUpdate(ecs_iter_t *it) {
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void entityMoveToTarget(ecs_iter_t *it) {
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Position *position = ecs_field(it, Position, 1);
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Velocity *velocity = ecs_field(it, Velocity, 2);
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HitBox *hitbox = ecs_field(it, HitBox, 2);
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Velocity *velocity = ecs_field(it, Velocity, 3);
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TargetPosition *targetPos = ecs_field(it, TargetPosition, 3);
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Steering *steering = ecs_field(it, Steering, 4);
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TargetPosition *targetPos = ecs_field(it, TargetPosition, 4);
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Steering *steering = ecs_field(it, Steering, 5);
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for (i32 i = 0; i < it->count; i++) {
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Position target = targetPos[i];
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steering[i] = Vector2Subtract(target, position[i]);
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Vector2 center = entityGetCenter(position[i], hitbox[i]);
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steering[i] = Vector2Subtract(target, center);
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f32 dst = Vector2LengthSqr(steering[i]);
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if (dst < 2.0f) {
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