Use center position for path following, tweak proximity threshold
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@@ -383,7 +383,7 @@ void loadMap(Game *game, const char *path, bool mainMenu) {
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.harvestTarget = nearest.entity,
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.harvestPos = nearest.pos
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},
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.proximity = 3.0f,
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.proximity = 8.0f,
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});
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Worker *worker = ecs_get_mut(ECS, workers[i].entity, Worker);
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worker->carryRes = resType;
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