Add some colliders
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@@ -4,12 +4,36 @@
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<export target="../assets/buildings.tsj" format="json"/>
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</editorsettings>
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<image source="../assets/buildings.png" width="512" height="512"/>
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<tile id="0" type="keep"/>
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<tile id="1" type="keep"/>
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<tile id="2" type="keep"/>
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<tile id="3" type="granary"/>
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<tile id="4" type="armory"/>
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<tile id="5" type="warehouse"/>
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<tile id="0" type="keep">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="1" type="keep">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="2" type="keep">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="3" type="granary">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="4" type="armory">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="5" type="warehouse">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="6" type="mine"/>
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<tile id="7" type="mine"/>
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<tile id="8" type="baracks"/>
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@@ -18,9 +42,21 @@
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<tile id="11" type="orchard"/>
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<tile id="12" type="animal_farm"/>
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<tile id="13" type="animal_farm"/>
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<tile id="32" type="keep"/>
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<tile id="33" type="keep"/>
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<tile id="34" type="keep"/>
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<tile id="32" type="keep">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="33" type="keep">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="34" type="keep">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="35" type="fletcher"/>
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<tile id="36" type="fletcher"/>
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<tile id="40" type="baracks"/>
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@@ -29,9 +65,21 @@
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<tile id="43" type="orchard"/>
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<tile id="44" type="animal_farm"/>
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<tile id="45" type="animal_farm"/>
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<tile id="64" type="keep"/>
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<tile id="65" type="keep"/>
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<tile id="66" type="keep"/>
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<tile id="64" type="keep">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="65" type="keep">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="66" type="keep">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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</objectgroup>
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</tile>
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<tile id="67" type="smithy"/>
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<tile id="68" type="smithy"/>
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<tile id="72" type="workshop"/>
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