Add hitboxes
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@@ -29,7 +29,7 @@ def remove_properties(data, dst_file):
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data['tiles'] = new_tiles
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del data['wangsets']
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with open(dst_file, 'w') as f:
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#pprint.pprint(data, f)
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# pprint.pprint(data, f)
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json.dump(data, f, indent=None, separators=(',', ':'), ensure_ascii=True)
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@@ -86,23 +86,33 @@ anim_writer.output_has_anim("entityHasAnimation")
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anim_writer.output_anim_sequence("entityGetAnimationSequence")
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anim_writer.output_anim_frame("entityGetAnimationFrame")
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#print(item_tiles)
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# print(item_tiles)
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item_writer = EnumWriter(writer, item_tiles, "item", "item_anim")
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item_writer.output_enum()
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#item_writer.output_anim_enum()
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# item_writer.output_anim_enum()
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item_writer.output_enum_to_tile("getItemTile")
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#item_writer.output_has_handle("itemHasHandle")
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#item_writer.output_handle("itemGetHandle")
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# item_writer.output_has_handle("itemHasHandle")
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# item_writer.output_handle("itemGetHandle")
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tile_writer = EnumWriter(writer, all_tiles, "", "")
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tile_writer.output_get_text_rect("getTextureRect", 256, 16, 16)
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TILE_WIDTH = 16
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TILE_HEIGHT = 16
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tile_writer.output_get_text_rect("getTextureRect", 256, TILE_WIDTH, TILE_HEIGHT)
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tile_writer.output_base_index("getTileBase", "player")
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tile_writer.output_index_tile_offset("getTileOffset", "player", 256, 16, 16)
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tile_writer.output_index_tile_offset("getTileOffset", "player", 256, TILE_WIDTH, TILE_HEIGHT)
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vec2_transform = ["Vector2", "(Vector2) {0.0f, 0.0f}",
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lambda x: f"(Vector2) {{{x['x']}, {x['y']}}}"]
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rec_transform = ["Rectangle", "(Rectangle) { 0.0f, 0.0f, 0.0f, 0.0f}",
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lambda x: f"(Rectangle) {{{x['x']}, {x['y']}, {x['width']}, {x['height']}}}"]
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tile_writer.output_has_object("hasItemHandlePoint", "handle")
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tile_writer.output_get_object("getItemHandlePoint", "handle", "Vector2", "(Vector2) {0, 0}", lambda x: f"(Vector2) {{{x['x']}, {x['y']}}}")
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tile_writer.output_get_object("getItemHandlePoint", "handle", *vec2_transform)
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tile_writer.output_has_object("hasEntityHitBoxRec", "hitbox")
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tile_writer.output_get_object("getEntityHitBoxRec", "hitbox", *rec_transform)
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writer.header_guard_stop()
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