Add hitboxes

This commit is contained in:
2024-01-28 11:00:32 +01:00
parent 0a4c1fd154
commit a61768e912
15 changed files with 494 additions and 200 deletions

View File

@@ -11,17 +11,18 @@ ecs_entity_t entityCreateEmpty() {
ecs_entity_t entityCreateBaseUnit(const Position position, Player player,
EntityType type, AnimType startAnim, Game *game) {
BzTileset *tileset = &game->tileset;
BzTileID tileID = getEntityTile(type);
TextureRegion region = {
tileset->tiles,
getTextureRect(getEntityTile(type))
getTextureRect(tileID)
};
const Size size = {10.0f * region.rec.width / 16.0f, 10.0f * region.rec.height / 16.0f};
HitBox hitbox = getEntityHitBoxRec(tileID);
ecs_entity_t e = entityCreateEmpty();
ecs_set_ptr(ECS, e, Position, &position);
ecs_set_ptr(ECS, e, Size, &size);
//ecs_set_ptr(ECS, e, HitBox, &hitbox);
BzSpatialGridID spatialID = bzSpatialGridInsert(game->entityGrid, &e,
position.x - size.x * 0.5f, position.y - size.y * 0.5f,
size.x, size.y);
position.x + hitbox.x, position.y + hitbox.y,
hitbox.width, hitbox.height);
ecs_set(ECS, e, SpatialGridID, { spatialID });
ecs_set(ECS, e, Rotation, { 0.0f });
ecs_set(ECS, e, Orientation, {0.0f});
@@ -78,7 +79,6 @@ ecs_entity_t entityCreateWorker(const Position position, Player player, Game *ga
ecs_set_ptr(ECS, e, Arms, &arms);
ecs_set(ECS, right, Arm, {.offset = 45.0f, 4.5f});
ecs_set(ECS, right, Size, {8, 8});
ecs_set(ECS, right, Rotation, { 0.0f });
TextureRegion daggerRegion = {
tileset->tiles,