Partial entity inspector
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@@ -42,11 +42,12 @@ typedef struct Game {
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BzObjectPool *actions;
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} pools;
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struct {
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bool path;
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bool entityColliders;
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bool mapColliders;
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bool spatialGrid;
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} debugDraw;
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bool drawPath;
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bool drawEntityColliders;
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bool drawMapColliders;
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bool drawSpatialGrid;
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ecs_entity_t *inspecting;
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} debug;
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f32 elapsed;
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ecs_query_t *drawQuery;
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