Update tileset to use BzTileID
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@@ -7,12 +7,12 @@
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#include <string.h>
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typedef struct AnimationSequence {
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BzTile startFrame;
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BzTileID startFrame;
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i32 frameCount;
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} AnimationSequence;
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typedef struct AnimationFrame {
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BzTile frame;
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BzTileID frame;
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f32 duration;
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} AnimationFrame;
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@@ -21,7 +21,7 @@ typedef enum TerrainType {
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TERRAIN_NONE,
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} TerrainType;
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static bool terrainHasAnimation(BzTile tile) {
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static bool terrainHasAnimation(BzTileID tile) {
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switch (tile) {
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case 1792:
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case 1793:
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@@ -99,7 +99,7 @@ static bool terrainHasAnimation(BzTile tile) {
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}
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}
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static AnimationSequence terrainGetAnimationSequence(BzTile tile) {
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static AnimationSequence terrainGetAnimationSequence(BzTileID tile) {
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switch (tile) {
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case 1792: return (AnimationSequence) {.startFrame = 1792, .frameCount = 4};
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case 1793: return (AnimationSequence) {.startFrame = 1793, .frameCount = 4};
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@@ -177,7 +177,7 @@ static AnimationSequence terrainGetAnimationSequence(BzTile tile) {
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}
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}
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static AnimationFrame terrainGetAnimationFrame(BzTile tile, i32 frameIdx) {
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static AnimationFrame terrainGetAnimationFrame(BzTileID tile, i32 frameIdx) {
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switch (tile) {
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case 1792: return ((AnimationFrame []) {{1792, 100}, {2816, 100}, {3840, 100}, {4864, 100}}) [frameIdx];
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case 1793: return ((AnimationFrame []) {{1793, 100}, {2817, 100}, {3841, 100}, {4865, 100}}) [frameIdx];
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@@ -262,7 +262,7 @@ typedef enum BuildingType {
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BUILDING_NONE,
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} BuildingType;
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static BuildingType getTileBuilding(BzTile tile) {
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static BuildingType getTileBuilding(BzTileID tile) {
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switch (tile) {
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case 5892:
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case 5893:
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@@ -298,7 +298,7 @@ static const char *getBuildingStr(BuildingType type) {
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}
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}
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static BuildingType getBuildingSize(BuildingType type, BzTile *outWidth, BzTile *outHeight) {
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static BuildingType getBuildingSize(BuildingType type, BzTileID *outWidth, BzTileID *outHeight) {
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switch (type) {
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case BUILDING_KEEP:
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if (outWidth) *outWidth = 3;
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