Rotate orientation towards shortest arc
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@@ -67,6 +67,6 @@ void setupSystems() {
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renderArmPositionSystem = renderArmPosition;
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renderCollidersSystem = renderColliders;
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ecs_enable(ECS, renderOrientDirSystem, false);
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ecs_enable(ECS, renderArmPositionSystem, false);
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//ecs_enable(ECS, renderOrientDirSystem, false);
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//ecs_enable(ECS, renderArmPositionSystem, false);
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}
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