Properly link flecs library
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16
engine/libs/flecs/test/custom_builds/c/timer/include/timer.h
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16
engine/libs/flecs/test/custom_builds/c/timer/include/timer.h
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#ifndef TIMER_H
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#define TIMER_H
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/* This generated file contains includes for project dependencies */
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#include "timer/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef TIMER_BAKE_CONFIG_H
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#define TIMER_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include "../../deps/flecs.h"
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#endif
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14
engine/libs/flecs/test/custom_builds/c/timer/project.json
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engine/libs/flecs/test/custom_builds/c/timer/project.json
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{
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"id": "timer",
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"type": "application",
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"value": {
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"public": false,
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"use": [
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"flecs"
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],
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"standalone": true
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},
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"lang.c": {
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"defines": ["FLECS_CUSTOM_BUILD", "FLECS_TIMER"]
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}
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}
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52
engine/libs/flecs/test/custom_builds/c/timer/src/main.c
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engine/libs/flecs/test/custom_builds/c/timer/src/main.c
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#include <timer.h>
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typedef struct {
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int32_t x, y;
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} Position, Velocity;
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void Move(ecs_iter_t *it) {
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Position *p = ecs_field(it, Position, 1);
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Velocity *v = ecs_field(it, Velocity, 2);
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for (int i = 0; i < it->count; i ++) {
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p[i].x += v[i].x;
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p[i].y += v[i].y;
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}
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}
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int main(int argc, char *argv[]) {
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ecs_world_t *world = ecs_init_w_args(argc, argv);
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ECS_COMPONENT(world, Position);
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ECS_COMPONENT(world, Velocity);
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ecs_entity_t s = ecs_system_init(world, &(ecs_system_desc_t){
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.query.filter.terms = {{ .id = ecs_id(Position) }, { .id = ecs_id(Velocity) }},
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.callback = Move,
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.entity = ecs_entity(world, {.add = {ecs_dependson(EcsOnUpdate)}}),
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.interval = 2.9f
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});
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assert(s != 0);
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EcsTimer *timer = ecs_get_mut(world, s, EcsTimer);
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timer->time = 0;
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ecs_entity_t e = ecs_new_id(world);
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ecs_set(world, e, Position, {10, 20});
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ecs_set(world, e, Velocity, {1, 2});
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const Position *p = ecs_get(world, e, Position);
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ecs_progress(world, 1.0);
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ecs_progress(world, 1.0);
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assert(p->x == 10);
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assert(p->y == 20);
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ecs_progress(world, 1.0);
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assert(p->x == 11);
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assert(p->y == 22);
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return ecs_fini(world);
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}
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