Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

View File

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#include <api.h>
void Count_count_empty(void) {
ecs_world_t *world = ecs_mini();
test_int(ecs_count(world, 0), 0);
ecs_fini(world);
}
void Count_count_w_entity_0(void) {
ecs_world_t *world = ecs_mini();
test_int(ecs_count_id(world, 0), 0);
ecs_fini(world);
}
void Count_count_1_component(void) {
ecs_world_t *world = ecs_mini();
ECS_COMPONENT(world, Position);
ECS_ENTITY(world, e1, Position);
ECS_ENTITY(world, e2, Position);
test_int(ecs_count(world, Position), 2);
ecs_fini(world);
}
void Count_count_disabled(void) {
ecs_world_t *world = ecs_mini();
ECS_COMPONENT(world, Position);
ecs_entity_t e1 = ecs_new(world, Position);
ecs_new(world, Position);
test_int(ecs_count(world, Position), 2);
ecs_enable(world, e1, false);
test_int(ecs_count(world, Position), 2);
ecs_fini(world);
}
void Count_count_prefab(void) {
ecs_world_t *world = ecs_mini();
ECS_COMPONENT(world, Position);
ecs_entity_t e1 = ecs_new(world, Position);
ecs_new(world, Position);
test_int(ecs_count(world, Position), 2);
ecs_add_id(world, e1, EcsPrefab);
test_int(ecs_count(world, Position), 2);
ecs_fini(world);
}