Properly link flecs library
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#ifndef TARGET_FPS_H
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#define TARGET_FPS_H
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/* This generated file contains includes for project dependencies */
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#include "target_fps/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef TARGET_FPS_BAKE_CONFIG_H
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#define TARGET_FPS_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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{
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"id": "target_fps",
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"type": "application",
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"value": {
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"author": "Jane Doe",
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"description": "A simple hello world flecs application",
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"use": [
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"flecs"
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],
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"language": "c++",
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"public": false
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}
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}
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#include <target_fps.h>
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#include <iostream>
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int main(int, char *[]) {
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flecs::world ecs;
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// Create system that prints delta_time. This system doesn't query for any
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// components which means it won't match any entities, but will still be ran
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// once for each call to ecs_progress.
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ecs.system()
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.iter([](flecs::iter& it) {
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std::cout << "delta_time: " << it.delta_time() << std::endl;
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});
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// Set target FPS to 1 frame per second
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ecs.set_target_fps(1);
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// Run 5 frames
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for (int i = 0; i < 5; i ++) {
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// To make sure the frame doesn't run faster than the specified target
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// FPS ecs_progress will insert a sleep if the measured delta_time is
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// smaller than 1 / target_fps.
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//
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// By default ecs_progress uses the sleep function provided by the OS
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// which is not always very accurate. If more accuracy is required the
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// sleep function of the OS API can be overridden with a custom one.
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//
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// If a value other than 0 is provided to the delta_time argument of
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// ecs_progress, this value will be used to calculate the length of
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// the sleep to insert.
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ecs.progress();
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}
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}
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