Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#include <startup_system.h>
#include <iostream>
// Startup systems are systems registered with the EcsOnStart phase, and are
// only ran during the first frame. Just like with regular phases, custom phases
// can depend on the EcsOnStart phase (see custom_phases example). Phases that
// depend on EcsOnStart are also only ran during the first frame.
//
// Other than that, startup systems behave just like regular systems (they can
// match components, can introduce merge points), with as only exception that
// they are guaranteed to always run on the main thread.
int main(int, char *[]) {
flecs::world ecs;
// Startup system
ecs.system("Startup")
.kind(flecs::OnStart)
.iter([](flecs::iter& it) {
std::cout << it.system().name() << "\n";
});
// Regular system
ecs.system("Update")
.iter([](flecs::iter& it) {
std::cout << it.system().name() << "\n";
});
// First frame. This runs both the Startup and Update systems
ecs.progress();
// Second frame. This runs only the Update system
ecs.progress();
// Output
// Startup
// Update
// Update
}