Properly link flecs library
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#ifndef STARTUP_SYSTEM_H
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#define STARTUP_SYSTEM_H
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/* This generated file contains includes for project dependencies */
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#include "startup_system/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef STARTUP_SYSTEM_BAKE_CONFIG_H
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#define STARTUP_SYSTEM_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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@@ -0,0 +1,11 @@
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{
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"id": "startup_system",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"language": "c++",
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"public": false
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}
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}
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@@ -0,0 +1,39 @@
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#include <startup_system.h>
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#include <iostream>
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// Startup systems are systems registered with the EcsOnStart phase, and are
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// only ran during the first frame. Just like with regular phases, custom phases
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// can depend on the EcsOnStart phase (see custom_phases example). Phases that
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// depend on EcsOnStart are also only ran during the first frame.
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//
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// Other than that, startup systems behave just like regular systems (they can
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// match components, can introduce merge points), with as only exception that
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// they are guaranteed to always run on the main thread.
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int main(int, char *[]) {
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flecs::world ecs;
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// Startup system
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ecs.system("Startup")
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.kind(flecs::OnStart)
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.iter([](flecs::iter& it) {
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std::cout << it.system().name() << "\n";
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});
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// Regular system
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ecs.system("Update")
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.iter([](flecs::iter& it) {
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std::cout << it.system().name() << "\n";
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});
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// First frame. This runs both the Startup and Update systems
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ecs.progress();
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// Second frame. This runs only the Update system
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ecs.progress();
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// Output
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// Startup
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// Update
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// Update
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}
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