Properly link flecs library
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#include <delta_time.h>
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#include <iostream>
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int main(int, char *[]) {
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flecs::world ecs;
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// Create system that prints delta_time. This system doesn't query for any
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// components which means it won't match any entities, but will still be ran
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// once for each call to ecs_progress.
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ecs.system()
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.iter([](flecs::iter& it) {
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std::cout << "delta_time: " << it.delta_time() << std::endl;
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});
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// Call progress with 0.0f for the delta_time parameter. This will cause
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// ecs_progress to measure the time passed since the last frame. The
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// delta_time of the first frame is a best guess (16ms).
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ecs.progress();
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// The following calls should print a delta_time of approximately 100ms
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ecs_os_sleep(0, 100 * 1000 * 1000);
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ecs.progress();
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ecs_os_sleep(0, 100 * 1000 * 1000);
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ecs.progress();
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}
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