Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#include <custom_pipeline.h>
#include <iostream>
// Custom pipelines make it possible for applications to override which systems
// are ran by a pipeline and how they are ordered. Pipelines are queries under
// the hood, and custom pipelines override the query used for system matching.
// If you only want to use custom phases in addition or in place of the builtin
// phases see the custom_phases and custom_phases_no_builtin examples, as this
// does not require using a custom pipeline.
struct Physics {};
int main(int argc, char *argv[]) {
flecs::world ecs(argc, argv);
// Create a pipeline that matches systems with Physics. Note that this
// pipeline does not require the use of phases (see custom_phases) or of the
// DependsOn relationship.
flecs::entity pipeline = ecs.pipeline()
.with(flecs::System) // Mandatory, must always match systems
.with<Physics>()
.build();
// Configure the world to use the custom pipeline
ecs.set_pipeline(pipeline);
// Create system with Physics tag
ecs.system()
.kind<Physics>()
.iter([](flecs::iter&) {
std::cout << "System ran!\n";
});
// Runs the pipeline & system
ecs.progress();
// Output:
// System ran!
}