Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#include <custom_phases.h>
#include <iostream>
// This application demonstrates how to use custom phases for systems. The
// default pipeline will automatically run systems for custom phases as long as
// they have the flecs::Phase tag.
// Dummy system
void Sys(flecs::iter& it) {
std::cout << "system " << it.system().name() << "\n";
}
int main(int argc, char *argv[]) {
flecs::world ecs(argc, argv);
// Create two custom phases that branch off of EcsOnUpdate. Note that the
// phases have the Phase tag, which is necessary for the builtin pipeline
// to discover which systems it should run.
flecs::entity Physics = ecs.entity()
.add(flecs::Phase)
.depends_on(flecs::OnUpdate);
flecs::entity Collisions = ecs.entity()
.add(flecs::Phase)
.depends_on(Physics);
// Create 3 dummy systems.
ecs.system("CollisionSystem")
.kind(Collisions)
.iter(Sys);
ecs.system("PhysicsSystem")
.kind(Physics)
.iter(Sys);
ecs.system("GameSystem")
.kind(flecs::OnUpdate)
.iter(Sys);
// Run pipeline
ecs.progress();
// Output
// system GameSystem
// system PhysicsSystem
// system CollisionSystem
}