Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef TRANSITIVE_QUERIES_H
#define TRANSITIVE_QUERIES_H
/* This generated file contains includes for project dependencies */
#include "transitive_queries/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef TRANSITIVE_QUERIES_BAKE_CONFIG_H
#define TRANSITIVE_QUERIES_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "transitive_queries",
"type": "application",
"value": {
"use": [
"flecs"
],
"language": "c++",
"public": false
}
}

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#include <transitive_queries.h>
#include <iostream>
// Transitive relationships make it possible to tell the ECS that if an entity
// has a relationship (R, X) and X has relationship (R, Y), the entity should be
// treated as if it also has (R, Y). In practice this is useful for expressing
// things like:
//
// Bob lives in SanFrancisco
// San Francisco is located in the United States
// Therefore Bob also lives in the United States.
//
// An example of transitivity can be seen in the component_inheritance example.
// This example uses the builtin IsA relationship, which is transitive. This
// example shows how to achieve similar behavior with a user-defined relationship.
struct LocatedIn { };
struct Planet { };
struct Continent { };
struct Country { };
struct State { };
struct City { };
struct Person { };
int main(int, char *[]) {
flecs::world ecs;
// Register the LocatedIn relationship as transitive
ecs.component<LocatedIn>().add(flecs::Transitive);
// Populate the store with locations
flecs::entity earth = ecs.entity("Earth")
.add<Planet>();
// Continents
flecs::entity north_america = ecs.entity("NorthAmerica")
.add<Continent>()
.add<LocatedIn>(earth);
flecs::entity europe = ecs.entity("Europe")
.add<Continent>()
.add<LocatedIn>(earth);
// Countries
flecs::entity united_states = ecs.entity("UnitedStates")
.add<Country>()
.add<LocatedIn>(north_america);
flecs::entity netherlands = ecs.entity("Netherlands")
.add<Country>()
.add<LocatedIn>(europe);
// States
flecs::entity california = ecs.entity("California")
.add<State>()
.add<LocatedIn>(united_states);
flecs::entity washington = ecs.entity("Washington")
.add<State>()
.add<LocatedIn>(united_states);
flecs::entity noord_holland = ecs.entity("NoordHolland")
.add<State>()
.add<LocatedIn>(netherlands);
// Cities
flecs::entity san_francisco = ecs.entity("SanFrancisco")
.add<City>()
.add<LocatedIn>(california);
flecs::entity seattle = ecs.entity("Seattle")
.add<City>()
.add<LocatedIn>(washington);
flecs::entity amsterdam = ecs.entity("Amsterdam")
.add<City>()
.add<LocatedIn>(noord_holland);
// Inhabitants
ecs.entity("Bob")
.add<Person>()
.add<LocatedIn>(san_francisco);
ecs.entity("Alice")
.add<Person>()
.add<LocatedIn>(seattle);
ecs.entity("Job")
.add<Person>()
.add<LocatedIn>(amsterdam);
// Create a query that finds the countries persons live in. Note that these
// have not been explicitly added to the Person entities, but because the
// LocatedIn is transitive, the rule engine will traverse the relationship
// until it found something that is a country.
//
// The equivalent of this query in the DSL is:
// Person, (LocatedIn, $Location), Country($Location)
flecs::rule<> r = ecs.rule_builder()
.with<Person>()
.with<LocatedIn>("$Location")
.with<Country>().src("$Location")
.build();
// Lookup the index of the variable. This will let us quickly lookup its
// value while we're iterating.
int location_var = r.find_var("Location");
// Iterate the rule
r.each([&](flecs::iter& it, size_t index) {
std::cout
<< it.entity(index).name()
<< " lives in " << it.get_var(location_var).name()
<< "\n";
});
// Rules need to be explicitly deleted.
r.destruct();
// Output:
// Bob lives in UnitedStates
// Alice lives in UnitedStates
// Job lives in Netherlands
}