Properly link flecs library
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65
engine/libs/flecs/examples/cpp/rules/basics/src/main.cpp
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65
engine/libs/flecs/examples/cpp/rules/basics/src/main.cpp
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#include <basics.h>
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#include <iostream>
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struct Eats { };
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struct Healthy { };
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int main(int, char *[]) {
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flecs::world ecs;
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flecs::entity Apples = ecs.entity("Apples").add<Healthy>();
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flecs::entity Salad = ecs.entity("Salad").add<Healthy>();
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flecs::entity Burgers = ecs.entity("Burgers");
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flecs::entity Pizza = ecs.entity("Pizza");
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flecs::entity Chocolate = ecs.entity("Chocolate");
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ecs.entity("Bob")
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.add<Eats>(Apples)
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.add<Eats>(Burgers)
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.add<Eats>(Pizza);
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ecs.entity("Alice")
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.add<Eats>(Salad)
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.add<Eats>(Chocolate)
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.add<Eats>(Apples);
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// Here we're creating a rule that in the query DSL would look like this:
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// Eats($This, $Food), Healthy($Food)
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//
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// Rules are similar to queries, but support more advanced features. This
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// example shows how the basics of how to use rules & variables.
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flecs::rule<> r = ecs.rule_builder()
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// Identifiers that start with _ are query variables. Query variables
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// are like wildcards, but enforce that the entity substituted by the
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// wildcard is the same across terms.
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//
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// For example, in this query it is not guaranteed that the entity
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// substituted by the * for Eats is the same as for Healthy:
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// (Eats, *), Healthy(*)
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//
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// By replacing * with _Food, both terms are constrained to use the
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// same entity.
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.with<Eats>("$Food")
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.with<Healthy>().src("$Food")
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.build();
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// Lookup the index of the variable. This will let us quickly lookup its
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// value while we're iterating.
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int food_var = r.find_var("Food");
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// Iterate the rule
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r.each([&](flecs::iter& it, size_t index) {
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std::cout
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<< it.entity(index).name()
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<< " eats " << it.get_var(food_var).name()
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<< "\n";
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});
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// Rules need to be explicitly deleted.
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r.destruct();
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// Output:
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// Bob eats Apples
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// Alice eats Apples
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// Alice eats Salad
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}
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