Properly link flecs library
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#ifndef SYMMETRIC_RELATIONS_H
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#define SYMMETRIC_RELATIONS_H
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/* This generated file contains includes for project dependencies */
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#include "symmetric_relations/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef SYMMETRIC_RELATIONS_BAKE_CONFIG_H
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#define SYMMETRIC_RELATIONS_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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{
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"id": "symmetric_relations",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"public": false,
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"language": "c++"
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}
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}
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#include <symmetric_relations.h>
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#include <iostream>
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// Type for TradesWith relationship
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struct TradesWith { };
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int main(int, char*[]) {
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flecs::world ecs;
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// Register TradesWith as symmetric relationship. Symmetric relationships
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// go both ways, adding (R, B) to A will also add (R, A) to B.
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ecs.component<TradesWith>()
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.add(flecs::Symmetric);
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// Create two players
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flecs::entity player_1 = ecs.entity();
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flecs::entity player_2 = ecs.entity();
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// Add (TradesWith, player_2) to player_1. This also adds
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// (TradesWith, player_1) to player_2.
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player_1.add<TradesWith>(player_2);
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// Log platoon of unit
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std::cout << "Player 1 trades with Player 2: " <<
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(player_1.has<TradesWith>(player_2) ? "true" : "false") << "\n";
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std::cout << "Player 2 trades with Player 1: " <<
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(player_2.has<TradesWith>(player_1) ? "true" : "false") << "\n";
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// Output:
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// Player 1 trades with Player 2: true
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// Player 2 trades with Player 1: true
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}
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