Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef EXCLUSIVE_RELATIONS_H
#define EXCLUSIVE_RELATIONS_H
/* This generated file contains includes for project dependencies */
#include "exclusive_relations/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef EXCLUSIVE_RELATIONS_BAKE_CONFIG_H
#define EXCLUSIVE_RELATIONS_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "exclusive_relations",
"type": "application",
"value": {
"use": [
"flecs"
],
"public": false,
"language": "c++"
}
}

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#include <exclusive_relations.h>
#include <iostream>
// Type for Platoon relationship
struct Platoon { };
int main(int, char*[]) {
flecs::world ecs;
// Register Platoon as exclusive relationship. This ensures that an entity
// can only belong to a single Platoon.
ecs.component<Platoon>()
.add(flecs::Exclusive);
// Create two platoons
flecs::entity platoon_1 = ecs.entity();
flecs::entity platoon_2 = ecs.entity();
// Create a unit
flecs::entity unit = ecs.entity();
// Add unit to platoon 1
unit.add<Platoon>(platoon_1);
// Log platoon of unit
std::cout << "Unit in platoon 1: " <<
(unit.has<Platoon>(platoon_1) ? "true" : "false") << "\n";
std::cout << "Unit in platoon 2: " <<
(unit.has<Platoon>(platoon_2) ? "true" : "false") << "\n\n";
// Add unit to platoon 2. Because Platoon is an exclusive relationship, this
// both removes (Platoon, platoon_1) and adds (Platoon, platoon_2) in a
// single operation.
unit.add<Platoon>(platoon_2);
std::cout << "Unit in platoon 1: " <<
(unit.has<Platoon>(platoon_1) ? "true" : "false") << "\n";
std::cout << "Unit in platoon 2: " <<
(unit.has<Platoon>(platoon_2) ? "true" : "false") << "\n";
// Output:
// Unit in platoon 1: true
// Unit in platoon 2: false
//
// Unit in platoon 1: false
// Unit in platoon 2: true
}