Properly link flecs library
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#include <runtime_component.h>
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#include <iostream>
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int main(int, char *[]) {
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flecs::world ecs;
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// Create component for a type that isn't known at compile time
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flecs::entity position = ecs.component("Position")
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.member<float>("x")
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.member<float>("y");
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// Create entity, set value of position using reflection API
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flecs::entity e = ecs.entity();
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void *ptr = e.get_mut(position);
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flecs::cursor cur = ecs.cursor(position, ptr);
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cur.push();
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cur.set_float(10);
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cur.next();
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cur.set_float(20);
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cur.pop();
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// Convert component to string
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std::cout << ecs.to_expr(position, ptr).c_str() << "\n"; // {x: 10, y: 20}
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}
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