Properly link flecs library
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#include <basics_bitmask.h>
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#include <iostream>
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struct Toppings : flecs::bitmask {
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static constexpr uint32_t Bacon = 0x1;
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static constexpr uint32_t Lettuce = 0x2;
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static constexpr uint32_t Tomato = 0x4;
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};
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struct Sandwich {
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uint32_t toppings;
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};
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int main(int, char *[]) {
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flecs::world ecs;
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// Register components with reflection data
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ecs.component<Toppings>()
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.bit("Bacon", Toppings::Bacon)
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.bit("Lettuce", Toppings::Lettuce)
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.bit("Tomato", Toppings::Tomato);
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ecs.component<Sandwich>()
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.member<Toppings>("toppings");
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// Create entity with Position as usual
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flecs::entity e = ecs.entity()
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.set<Sandwich>({Toppings::Bacon | Toppings::Lettuce});
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// Convert position component to flecs expression string
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const Sandwich *ptr = e.get<Sandwich>();
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std::cout << ecs.to_expr(ptr).c_str() << "\n"; // {toppings: Lettuce|Bacon}
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}
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