Properly link flecs library
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#include <basics.h>
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#include <iostream>
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struct Position {
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float x;
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float y;
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};
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int main(int, char *[]) {
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flecs::world ecs;
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// Register component with reflection data
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ecs.component<Position>()
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.member<float>("x")
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.member<float>("y");
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// Create entity with Position as usual
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flecs::entity e = ecs.entity()
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.set<Position>({10, 20});
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// Convert position component to flecs expression string
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const Position *ptr = e.get<Position>();
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std::cout << ecs.to_expr(ptr).c_str() << "\n"; // {x: 10, y: 20}
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}
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