Properly link flecs library
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
#ifndef WORLD_QUERY_H
|
||||
#define WORLD_QUERY_H
|
||||
|
||||
/* This generated file contains includes for project dependencies */
|
||||
#include "world_query/bake_config.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,24 @@
|
||||
/*
|
||||
)
|
||||
(.)
|
||||
.|.
|
||||
| |
|
||||
_.--| |--._
|
||||
.-'; ;`-'& ; `&.
|
||||
\ & ; & &_/
|
||||
|"""---...---"""|
|
||||
\ | | | | | | | /
|
||||
`---.|.|.|.---'
|
||||
|
||||
* This file is generated by bake.lang.c for your convenience. Headers of
|
||||
* dependencies will automatically show up in this file. Include bake_config.h
|
||||
* in your main project file. Do not edit! */
|
||||
|
||||
#ifndef WORLD_QUERY_BAKE_CONFIG_H
|
||||
#define WORLD_QUERY_BAKE_CONFIG_H
|
||||
|
||||
/* Headers of public dependencies */
|
||||
#include <flecs.h>
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"id": "world_query",
|
||||
"type": "application",
|
||||
"value": {
|
||||
"use": [
|
||||
"flecs"
|
||||
],
|
||||
"language": "c++",
|
||||
"public": false
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
#include <world_query.h>
|
||||
#include <iostream>
|
||||
|
||||
struct Position {
|
||||
double x, y;
|
||||
};
|
||||
|
||||
struct Velocity {
|
||||
double x, y;
|
||||
};
|
||||
|
||||
int main(int, char *[]) {
|
||||
flecs::world ecs;
|
||||
|
||||
// Create a few test entities for a Position, Velocity query
|
||||
ecs.entity("e1")
|
||||
.set<Position>({10, 20})
|
||||
.set<Velocity>({1, 2});
|
||||
|
||||
ecs.entity("e2")
|
||||
.set<Position>({10, 20})
|
||||
.set<Velocity>({3, 4});
|
||||
|
||||
// This entity will not match as it does not have Position, Velocity
|
||||
ecs.entity("e3")
|
||||
.set<Position>({10, 20});
|
||||
|
||||
// Ad hoc queries are bit slower to iterate than flecs::query, but are
|
||||
// faster to create, and in most cases require no allocations. Under the
|
||||
// hood this API uses flecs::filter, which can be used directly for more
|
||||
// complex queries.
|
||||
ecs.each([](flecs::entity e, Position& p, Velocity& v) {
|
||||
p.x += v.x;
|
||||
p.y += v.y;
|
||||
std::cout << e.name() << ": {" << p.x << ", " << p.y << "}\n";
|
||||
});
|
||||
}
|
||||
Reference in New Issue
Block a user