Properly link flecs library
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#ifndef SINGLETON_H
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#define SINGLETON_H
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/* This generated file contains includes for project dependencies */
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#include "singleton/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef SINGLETON_BAKE_CONFIG_H
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#define SINGLETON_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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@@ -0,0 +1,11 @@
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{
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"id": "singleton",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"language": "c++",
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"public": false
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}
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}
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@@ -0,0 +1,47 @@
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#include <singleton.h>
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#include <iostream>
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// This example shows how to use singleton components in queries.
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// Singleton component
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struct Gravity {
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double value;
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};
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// Entity component
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struct Velocity {
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double x;
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double y;
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};
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int main(int, char *[]) {
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flecs::world world;
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// Set singleton
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world.set<Gravity>({ 9.81 });
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// Set Velocity
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world.entity("e1").set<Velocity>({0, 0});
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world.entity("e2").set<Velocity>({0, 1});
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world.entity("e3").set<Velocity>({0, 2});
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// Create query that matches Gravity as singleton
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flecs::query<Velocity, const Gravity> q =
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world.query_builder<Velocity, const Gravity>()
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.term_at(2).singleton()
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.build();
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// In a query string expression you can use the $ shortcut for singletons:
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// Velocity, Gravity($)
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q.each([](flecs::entity e, Velocity& v, const Gravity& g) {
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v.y += g.value;
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std::cout << e.path() << " velocity is {"
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<< v.x << ", " << v.y << "}" << std::endl;
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});
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// Output
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// ::e1 velocity is {0, 9.81}
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// ::e2 velocity is {0, 10.81}
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// ::e3 velocity is {0, 11.81}
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}
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