Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef ITER_H
#define ITER_H
/* This generated file contains includes for project dependencies */
#include "iter/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef ITER_BAKE_CONFIG_H
#define ITER_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "iter",
"type": "application",
"value": {
"use": [
"flecs"
],
"language": "c++",
"public": false
}
}

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#include <iter.h>
#include <iostream>
struct Position {
double x, y;
};
struct Velocity {
double x, y;
};
struct Mass {
double value;
};
int main(int, char *[]) {
flecs::world ecs;
// Create a query for Position, Velocity.
flecs::query<Position, const Velocity> q =
ecs.query<Position, const Velocity>();
// Create a few test entities for a Position, Velocity query
ecs.entity("e1")
.set<Position>({10, 20})
.set<Velocity>({1, 2});
ecs.entity("e2")
.set<Position>({10, 20})
.set<Velocity>({3, 4});
ecs.entity("e3")
.set<Position>({10, 20})
.set<Velocity>({4, 5})
.set<Mass>({50});
// The iter function provides a flecs::iter object which contains all sorts
// of information on the entities currently being iterated.
// The function passed to iter is by default called for each table the query
// is matched with.
q.iter([&](flecs::iter& it, Position *p, const Velocity *v) {
// Print the table & number of entities matched in current callback
std::cout << "Table [" << it.type().str() << "]" << std::endl;
std::cout << " - number of entities: " << it.count() << std::endl;
// Print information about the components being matched
for (int i = 1; i <= it.field_count(); i ++) {
std::cout << " - term " << i << ": " << std::endl;
std::cout << " - component: " << it.id(i).str() << std::endl;
std::cout << " - type size: " << it.size(i) << std::endl;
}
std::cout << std::endl;
// Iterate entities
for (auto i : it) {
p[i].x += v[i].x;
p[i].y += v[i].y;
std::cout << " - " << it.entity(i).name() <<
": {" << p[i].x << ", " << p[i].y << "}\n";
}
std::cout << std::endl;
});
}