Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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.bake_cache
.DS_Store
.vscode
gcov
bin

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#ifndef HIERARCHY_H
#define HIERARCHY_H
/* This generated file contains includes for project dependencies */
#include "hierarchy/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef HIERARCHY_BAKE_CONFIG_H
#define HIERARCHY_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "hierarchy",
"type": "application",
"value": {
"author": "Jane Doe",
"description": "A simple hello world flecs application",
"use": [
"flecs"
],
"language": "c++"
}
}

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#include <hierarchy.h>
#include <iostream>
struct Position {
double x, y;
};
// Tags for local/world position
struct Local { };
struct World { };
int main(int, char *[]) {
flecs::world ecs;
// Create a hierarchy. For an explanation see the entities/hierarchy example
flecs::entity sun = ecs.entity("Sun")
.add<Position, World>()
.set<Position, Local>({1, 1});
ecs.entity("Mercury")
.child_of(sun)
.add<Position, World>()
.set<Position, Local>({1, 1});
ecs.entity("Venus")
.child_of(sun)
.add<Position, World>()
.set<Position, Local>({2, 2});
flecs::entity earth = ecs.entity("Earth")
.child_of(sun)
.add<Position, World>()
.set<Position, Local>({3, 3});
ecs.entity("Moon")
.child_of(earth)
.add<Position, World>()
.set<Position, Local>({0.1, 0.1});
// Create a hierarchical query to compute the global position from the
// local position and the parent position.
flecs::query<const Position, const Position, Position> q =
ecs.query_builder<const Position, const Position, Position>()
// Modify terms from template to make sure the query selects the
// local, world and parent position components.
.term_at(1).second<Local>()
.term_at(2).second<World>()
.term_at(3).second<World>()
// Extend the 2nd query argument to select it from the parent
.term_at(2)
// Get from the parent, in breadth-first order (cascade)
.parent().cascade()
// Make term component optional so we also match the root (sun)
.optional()
// Finalize the query
.build();
// Do the transform
q.iter([](flecs::iter& it,
const Position *p, const Position *p_parent, Position *p_out)
{
for (auto i : it) {
p_out[i].x = p[i].x;
p_out[i].y = p[i].y;
if (p_parent) {
p_out[i].x += p_parent->x;
p_out[i].y += p_parent->y;
}
}
});
// Print world positions
ecs.each([](flecs::entity e, flecs::pair<Position, World> p) {
std::cout << e.name() << ": {" << p->x << ", " << p->y << "}\n";
});
}