Properly link flecs library
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#ifndef GROUP_BY_CUSTOM_H
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#define GROUP_BY_CUSTOM_H
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/* This generated file contains includes for project dependencies */
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#include "group_by_custom/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef GROUP_BY_CUSTOM_BAKE_CONFIG_H
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#define GROUP_BY_CUSTOM_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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{
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"id": "group_by_custom",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"public": false,
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"language": "c++"
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}
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}
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@@ -0,0 +1,110 @@
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#include <group_by_custom.h>
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#include <iostream>
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// This example does the same as the group_by example, but with a custom
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// group_by function. A custom function makes it possible to customize how a
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// group id is calculated for a table.
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struct Position {
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double x, y;
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};
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// Dummy tag to put entities in different tables
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struct Tag { };
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// Create a relationship to use for the group_by function. Tables will
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// be assigned the relationship target as group id
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struct Group { };
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// Targets for the relationship, which will be used as group ids.
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struct First { };
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struct Second { };
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struct Third { };
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uint64_t group_by_relation(flecs::world_t *ecs, flecs::table_t *table,
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flecs::entity_t id, void *)
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{
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// Use ecs_search to find the target for the relationship in the table
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flecs::id_t match;
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if (ecs_search(ecs, table, flecs::id(id, flecs::Wildcard), &match) != -1) {
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return flecs::id(ecs, match).second(); // First, Second or Third
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}
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return 0;
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}
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int main() {
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flecs::world ecs;
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// Register components in order so that id for First is lower than Third
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ecs.component<First>();
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ecs.component<Second>();
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ecs.component<Third>();
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// Grouped query
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flecs::query<Position> q = ecs.query_builder<Position>()
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.group_by<Group>(group_by_relation)
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.build();
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// Create entities in 6 different tables with 3 group ids
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ecs.entity().add<Group, Third>()
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.set<Position>({1, 1});
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ecs.entity().add<Group, Second>()
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.set<Position>({2, 2});
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ecs.entity().add<Group, First>()
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.set<Position>({3, 3});
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ecs.entity().add<Group, Third>()
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.set<Position>({4, 4})
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.add<Tag>();
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ecs.entity().add<Group, Second>()
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.set<Position>({5, 5})
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.add<Tag>();
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ecs.entity().add<Group, First>()
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.set<Position>({6, 6})
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.add<Tag>();
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// The query cache now looks like this:
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// - group First:
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// - table [Position, (Group, First)]
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// - table [Postion, Tag, (Group, First)]
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//
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// - group Second:
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// - table [Position, (Group, Second)]
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// - table [Postion, Tag, (Group, Second)]
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//
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// - group Third:
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// - table [Position, (Group, Third)]
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// - table [Postion, Tag, (Group, Third)]
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//
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q.iter([&](flecs::iter& it, Position *p) {
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flecs::entity group = ecs.entity(it.group_id());
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std::cout << " - group " << group.path() << ": table ["
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<< it.table().str() << "]\n";
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for (auto i : it) {
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std::cout << " {" << p[i].x << ", " << p[i].y << "}\n";
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}
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std::cout << "\n";
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});
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// Output:
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// - group ::First: table [Position, (Group,First)]
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// {3, 3}
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//
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// - group ::First: table [Position, Tag, (Group,First)]
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// {6, 6}
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//
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// - group ::Second: table [Position, (Group,Second)]
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// {2, 2}
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//
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// - group ::Second: table [Position, Tag, (Group,Second)]
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// {5, 5}
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//
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// - group ::Third: table [Position, (Group,Third)]
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// {1, 1}
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//
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// - group ::Third: table [Position, Tag, (Group,Third)]
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// {4, 4}
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}
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