Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

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#ifndef VARIANT_H
#define VARIANT_H
/* This generated file contains includes for project dependencies */
#include "variant/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

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/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef VARIANT_BAKE_CONFIG_H
#define VARIANT_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

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{
"id": "variant",
"type": "application",
"value": {
"use": [
"flecs"
],
"language": "c++",
"public": false
}
}

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#include <variant.h>
#include <iostream>
/* Prefabs can inherit from each other, which creates prefab variants. With
* variants applications can reuse a commmon set of components and specialize it
* by adding or overriding components on the variant. */
struct Attack {
double value;
};
struct Defense {
double value;
};
struct FreightCapacity {
double value;
};
struct ImpulseSpeed {
double value;
};
struct Position {
double x;
double y;
};
int main() {
flecs::world ecs;
// Create a base prefab for SpaceShips.
flecs::entity SpaceShip = ecs.prefab("SpaceShip")
.set<ImpulseSpeed>({ 50 })
.set<Defense>({ 25 });
// Create a Freighter variant which inherits from SpaceShip
flecs::entity Freighter = ecs.prefab("Freighter")
.is_a(SpaceShip)
.set<FreightCapacity>({ 100 })
.set<Defense>({ 50 });
// Create a MammotFreighter variant which inherits from Freighter
flecs::entity MammothFreighter = ecs.prefab("MammothFreighter")
.is_a(Freighter)
.set<FreightCapacity>({ 500 });
// Create a Frigate variant which inherits from SpaceShip
ecs.prefab("Frigate")
.is_a(SpaceShip)
.set<Attack>({ 100 })
.set<Defense>({ 75 })
.set<ImpulseSpeed>({ 125 });
// Create an instance of the MammothFreighter. This entity will inherit the
// ImpulseSpeed from SpaceShip, Defense from Freighter and FreightCapacity
// from MammothFreighter.
flecs::entity inst = ecs.entity("my_freighter").is_a(MammothFreighter);
// Add a private Position component.
inst.set<Position>({ 10, 20});
// Instances can override inherited components to give them a private copy
// of the component. This freighter got an armor upgrade:
inst.set<Defense>({ 100 });
// Queries can match components from multiple levels of inheritance
ecs.each([](flecs::entity e,
Position& p, ImpulseSpeed& s, Defense& d, FreightCapacity& c) {
std::cout << e.name() << ":\n";
std::cout << " - position: " << p.x << ", " << p.y << "\n";
std::cout << " - impulse speed: " << s.value << "\n";
std::cout << " - defense: " << d.value << "\n";
std::cout << " - capacity: " << c.value << "\n";
});
// Output:
// my_freighter:
// - position: 10, 20
// - impulse speed: 50
// - defense: 100
// - capacity: 500
}