Properly link flecs library

This commit is contained in:
2023-11-09 11:38:29 +01:00
parent dc585396c3
commit 8edcf9305c
1392 changed files with 390081 additions and 164 deletions

View File

@@ -0,0 +1,16 @@
#ifndef HIERARCHY_H
#define HIERARCHY_H
/* This generated file contains includes for project dependencies */
#include "hierarchy/bake_config.h"
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif

View File

@@ -0,0 +1,24 @@
/*
)
(.)
.|.
| |
_.--| |--._
.-'; ;`-'& ; `&.
\ & ; & &_/
|"""---...---"""|
\ | | | | | | | /
`---.|.|.|.---'
* This file is generated by bake.lang.c for your convenience. Headers of
* dependencies will automatically show up in this file. Include bake_config.h
* in your main project file. Do not edit! */
#ifndef HIERARCHY_BAKE_CONFIG_H
#define HIERARCHY_BAKE_CONFIG_H
/* Headers of public dependencies */
#include <flecs.h>
#endif

View File

@@ -0,0 +1,11 @@
{
"id": "hierarchy",
"type": "application",
"value": {
"use": [
"flecs"
],
"language": "c++",
"public": false
}
}

View File

@@ -0,0 +1,27 @@
#include <hierarchy.h>
#include <iostream>
// When a prefab has children, they are instantiated for an instance when the
// IsA relationship to the prefab is added.
int main() {
flecs::world ecs;
// Create a prefab hierarchy.
flecs::entity SpaceShip = ecs.prefab("SpaceShip");
ecs.prefab("Engine").child_of(SpaceShip);
ecs.prefab("Cockpit").child_of(SpaceShip);
// Instantiate the prefab. This also creates an Engine and Cockpit child
// for the instance.
flecs::entity inst = ecs.entity("my_spaceship").is_a(SpaceShip);
flecs::entity inst_engine = inst.lookup("Engine");
flecs::entity inst_cockpit = inst.lookup("Cockpit");
std::cout << "instance engine: " << inst_engine.path() << "\n";
std::cout << "instance cockpit: " << inst_cockpit.path() << "\n";
// Output:
// instance engine: ::my_spaceship::Engine
// instance cockpit: ::my_spaceship::Cockpit
}