Properly link flecs library
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#ifndef YIELD_EXISTING_H
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#define YIELD_EXISTING_H
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/* This generated file contains includes for project dependencies */
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#include "yield_existing/bake_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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@@ -0,0 +1,24 @@
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/*
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)
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(.)
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.|.
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| |
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_.--| |--._
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.-'; ;`-'& ; `&.
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\ & ; & &_/
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|"""---...---"""|
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\ | | | | | | | /
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`---.|.|.|.---'
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* This file is generated by bake.lang.c for your convenience. Headers of
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* dependencies will automatically show up in this file. Include bake_config.h
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* in your main project file. Do not edit! */
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#ifndef YIELD_EXISTING_BAKE_CONFIG_H
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#define YIELD_EXISTING_BAKE_CONFIG_H
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/* Headers of public dependencies */
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#include <flecs.h>
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#endif
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{
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"id": "yield_existing",
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"type": "application",
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"value": {
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"use": [
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"flecs"
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],
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"language": "c++",
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"public": false
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}
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}
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@@ -0,0 +1,36 @@
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#include <yield_existing.h>
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#include <iostream>
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// Observers can enable a "yield_existing" feature that upon creation of the
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// observer produces events for all entities that match the observer query. The
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// feature is only implemented for the builtin EcsOnAdd and EcsOnSet events.
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//
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// Custom events can also implement behavior for yield_existing by adding the
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// Iterable component to the event (see EcsIterable for more details).
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struct Position {
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double x, y;
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};
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int main(int, char *[]) {
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flecs::world ecs;
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// Create existing entities with Position component
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ecs.entity("e1").set<Position>({10, 20});
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ecs.entity("e2").set<Position>({20, 30});
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// Create an observer for three events
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ecs.observer<Position>()
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.event(flecs::OnSet)
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.yield_existing() // Trigger for existing matching entities
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.each([](flecs::iter& it, size_t i, Position& p) {
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std::cout << " - " << it.event().name() << ": "
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<< it.event_id().str() << ": "
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<< it.entity(i).name()
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<< ": {" << p.x << ", " << p.y << "}\n";
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});
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// Output
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// - OnSet: Position: e1: {10, 20}
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// - OnSet: Position: e2: {20, 30}
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}
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